The Dark: Difference between revisions
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None of the three lands printed in '''The Dark''' are capable of producing mana. | None of the three lands printed in '''The Dark''' are capable of producing mana. | ||
<c>Ashes to Ashes</c> and <c>Dust to Dust</c> not only have | <c>Ashes to Ashes</c> and <c>Dust to Dust</c> not only have related names, they also have similar costs and effects. | ||
<c>Ball Lightning</c> inspired many hasty disposable creatures, including <c>Blistering Firecat</c>, <c>Spark Elemental</c> and <c>Lightning Serpent</c>. Before receiving errata, Ball Lightning only had to be sacrificed "at the end of the turn during which it was summoned" instead of at the end of any turn, allowing some loopholes around its intended impermanence. The Ball Lightning art can also be found in the art of <c>Dwarven Shrine</c>. | <c>Ball Lightning</c> inspired many hasty disposable creatures, including <c>Skizzik</c>, <c>Blistering Firecat</c>, <c>Spark Elemental</c> and <c>Lightning Serpent</c>. Before receiving errata, Ball Lightning only had to be sacrificed "at the end of the turn during which it was summoned" instead of at the end of any turn, allowing some loopholes around its intended impermanence. The Ball Lightning art can also be found in the art of <c>Dwarven Shrine</c>. | ||
<c>Carnivorous Plant</c> was the first Wall without "Wall" in its name, leading many players to think that it could attack. | |||
<c>City of Shadows</c> inspired the creation of <c>Altar of Shadows</c>. | <c>City of Shadows</c> inspired the creation of <c>Altar of Shadows</c>. | ||
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<c>Gaea's Touch</c> was initially misprinted with all its text, [[expansion symbol]], and [[mana cost]] shifted to the left. | <c>Gaea's Touch</c> was initially misprinted with all its text, [[expansion symbol]], and [[mana cost]] shifted to the left. | ||
<c>Land Leeches</c> is strictly better than <c>Hornet Cobra</c>, which appeared just one expansion prior. | <c>Goblin Rock Sled</c> created confusion for having "Goblin" in its name but not in its creature type, making it unclear to many at the time how it interacted with other cards in '''The Dark''' that referenced Goblins. | ||
<c>Inferno</c> inspired the creation of <c>Bloodfire Colossus</c>. | |||
<c>Land Leeches</c> is strictly better than <c>Hornet Cobra</c>, which appeared just one expansion prior in the [[Legends (set)|Legends]] expansion. | |||
<c>Leviathan</c> is the first creature printed with double-digit power and toughness and was the largest creature in [[Magic]] at the time of its printing. | <c>Leviathan</c> is the first creature printed with double-digit power and toughness and was the largest creature in [[Magic]] at the time of its printing. | ||
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<c>Mana Clash</c> is the only card with a casting cost of R that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of '''Magic''', which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique. | <c>Mana Clash</c> is the only card with a casting cost of R that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of '''Magic''', which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique. | ||
<c>Marsh Gas</c> is strictly better than <c>Hell Swarm</c>, which appeared just one expansion prior. | <c>Marsh Gas</c> is strictly better than <c>Hell Swarm</c>, which appeared just one expansion prior in the [[Legends (set)|Legends]] expansion. | ||
<c>Marsh Goblins</c> and <c>Scarwood Goblins</c> are the first non-Legendary multicolored creatures. | <c>Marsh Goblins</c> and <c>Scarwood Goblins</c> are the first non-Legendary multicolored creatures. | ||
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<c>Murk Dwellers</c> likely inspired the creation of cards that gain a power bonus when attacking, such as <c>Charging Bandits</c>, <c>Hollow Dogs</c>, and <c>Ravenous Skirge</c>. | <c>Murk Dwellers</c> likely inspired the creation of cards that gain a power bonus when attacking, such as <c>Charging Bandits</c>, <c>Hollow Dogs</c>, and <c>Ravenous Skirge</c>. | ||
<c>Rag Man</c> is mentioned in the [[flavor text]] of <c>Dauthi Trapper</c>. | |||
<c>Safe Haven</c> has an ability that originally functioned at [[interrupt]] speed because there were at the time a few cards (such as <c>Red Elemental Blast</c>) that could kill a creature at interrupt speed. It inspired the creation of <c>Cold Storage</c>. | |||
<c>Sorrow's Path</c> is voted to be "the worst card (in terms of power) ever made" by [[Mark Rosewater]]. | |||
<c>Stone Calendar</c> inspired the creation of the Medallion cycle in the [[Tempest (set)|Tempest]] expansion, which further inspired the Familiar cycle in the [[Planeshift (set)|Planeshift]] expansion and the Warchief cycle in the [[Scourge (set)|Scourge]] expansion. | |||
<c>Tormod's Crypt</c> has the most powerful [[graveyard]] removal effect for its cost of any card. Today, no set with a graveyard theme would ever include a card this powerful. | |||
<c>Venom</c> gave the ability of <c>Thicket Basilisk</c>, <c>Cockatrice</c> and <c>Infernal Medusa</c> a name to be referred by. | |||
<c>Water Wurm</c> is the only monoblue Wurm. | |||
<c>Whippoorwill</c>, along with <c>Frozen Shade</c> and <c>Blinking Spirit</c>, confused many players by depicting a creature apparenly in mid-flight without actually having [[flying]] in its art. This kind of disparity between art and ability is actively avoided in modern cards. | |||
====Outside Links==== | ====Outside Links==== | ||
* [http://www.wizards.com/default.asp?x=mtgcom/feature/1 Mark Rosewater's first feature article on magicthegathering.com] | |||
{{Set-stub}}[[Category: Sets and Expansions]] | {{Set-stub}}[[Category: Sets and Expansions]] |
Revision as of 04:35, 31 July 2006
Template:Expansion Nonblock The Dark is the fourth Magic expansion and was released in 1994. It was sold in eight-card packs. It includes a goblin tribal theme, powerful abilities with intense colored mana and upkeep costs, and the return of Poison counters.
Design & Development
Cycles
The Dark has no cycles.
Creature Types
The Dark is the first expansion to explore a "tribe," or a specific creature type. It contains six goblins, a card named "Goblin Rock Sled," two creatures with abilities that reference goblins, two Auras that can give a bonus to goblins, and a sorcery to destroy all goblins. Despite this creature-type theme, most of the rest of the set used unusual, creature-specific creature types like other early expansions.
The following creature types were introduced in this expansion: Ball Lightning, Bandit, Banshee, Brother, Cave People, Eater, Eel, Exorcist, Fallen, General, Hunter, Leech, Lurker, Miracle Worker, Mob, Murk Dwellers, Nameless Race, Niall Silvain, People of the Woods, Pikemen, Preacher, Rag Man (later changed to Minion), Robber, Rock Sled, Scavenger Folk (later changed to just Scavenger), Shark, Sister, Squire, Tracker, Uncle Istvan, Viper, and Whippoorwill.
The following creature types were used in this expansion but also appeared in previous sets: Drake, Elf, Goblin, Hag, Imp, Knight, Leviathan, Merfolk, Monster, Rat, Ship, Slug, Treefolk, Wall, Wizard, Wurm and Zombie.
Points of Interest
Many cards in this set blatantly conflict today's ideas of a color pie. Apprentice Wizard gives blue mana acceleration. Ashes to Ashes is a black spell capable of not only targeting black creatures but removing them from the game. Erosion is blue land destruction. Fire and Brimstone is white direct damage. Fissure is red targeted destruction. Holy Light is white toughness reduction. Mana Vortex is blue mass land destruction. Merfolk Assassin offers blue repeatable creature destruction. Mind Bomb is blue direct damage or discard. Preacher offers white repeatable creature control. Witch Hunter is both white direct damage and repeatable bounce. Word of Binding is black creature tapping.
Although the multicolored cards in the Legends expansion did not, the multicolored cards in The Dark have reminder text to remind the player that the card counts as two colors.
None of the three lands printed in The Dark are capable of producing mana.
Ashes to Ashes and Dust to Dust not only have related names, they also have similar costs and effects.
Ball Lightning inspired many hasty disposable creatures, including Skizzik, Blistering Firecat, Spark Elemental and Lightning Serpent. Before receiving errata, Ball Lightning only had to be sacrificed "at the end of the turn during which it was summoned" instead of at the end of any turn, allowing some loopholes around its intended impermanence. The Ball Lightning art can also be found in the art of Dwarven Shrine.
Carnivorous Plant was the first Wall without "Wall" in its name, leading many players to think that it could attack.
City of Shadows inspired the creation of Altar of Shadows.
Coal Golem has an ability that allows any deck to cast Ball Lightning. It inspired the creation of the Attendant cycle in the Invasion expansion, each of which has a similar ability that aallows any deck to cast one of the corresponding Legendary Dragons from the Legendary Dragon cycle in the same set.
Dark Heart of the Wood is the first multicolor non-creature card.
Frankenstein's Monster is one of only a few cards named after a literary source. It is also the only card that stipulates three different types of counters that can be put on it, something that is avoided today.
Gaea's Touch was initially misprinted with all its text, expansion symbol, and mana cost shifted to the left.
Goblin Rock Sled created confusion for having "Goblin" in its name but not in its creature type, making it unclear to many at the time how it interacted with other cards in The Dark that referenced Goblins.
Inferno inspired the creation of Bloodfire Colossus.
Land Leeches is strictly better than Hornet Cobra, which appeared just one expansion prior in the Legends expansion.
Leviathan is the first creature printed with double-digit power and toughness and was the largest creature in Magic at the time of its printing.
Mana Clash is the only card with a casting cost of R that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of Magic, which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique.
Marsh Gas is strictly better than Hell Swarm, which appeared just one expansion prior in the Legends expansion.
Marsh Goblins and Scarwood Goblins are the first non-Legendary multicolored creatures.
Marsh Viper is the only creature in this expansion with the Poison mechanic.
Maze of Ith was restricted in the Vintage format from October 1994 until April 1999 for its ability to slow games significantly. This card was heavily played due to its power, and under old Mulligan rules resulted in many opening hands without mana sources.
Merfolk Assassin combos with War Barge, which is also printed in this expansion, to kill any creature for 3,T.
Murk Dwellers likely inspired the creation of cards that gain a power bonus when attacking, such as Charging Bandits, Hollow Dogs, and Ravenous Skirge.
Rag Man is mentioned in the flavor text of Dauthi Trapper.
Safe Haven has an ability that originally functioned at interrupt speed because there were at the time a few cards (such as Red Elemental Blast) that could kill a creature at interrupt speed. It inspired the creation of Cold Storage.
Sorrow's Path is voted to be "the worst card (in terms of power) ever made" by Mark Rosewater.
Stone Calendar inspired the creation of the Medallion cycle in the Tempest expansion, which further inspired the Familiar cycle in the Planeshift expansion and the Warchief cycle in the Scourge expansion.
Tormod's Crypt has the most powerful graveyard removal effect for its cost of any card. Today, no set with a graveyard theme would ever include a card this powerful.
Venom gave the ability of Thicket Basilisk, Cockatrice and Infernal Medusa a name to be referred by.
Water Wurm is the only monoblue Wurm.
Whippoorwill, along with Frozen Shade and Blinking Spirit, confused many players by depicting a creature apparenly in mid-flight without actually having flying in its art. This kind of disparity between art and ability is actively avoided in modern cards.