Undying: Difference between revisions
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'''Undying''' is a [[keyword]] [[triggered ability]] introduced in ''[[Dark Ascension]]''. Its function is similar to [[persist]], a keyword ability from the [[Shadowmoor block|''Shadowmoor'' block]]; if a permanent with undying is put into a graveyard from the battlefield, it returns to the battlefield under its owner's control. However, unlike persist, a creature with undying returns to the [[battlefield]] with a [[Counter|+1/+1 counter]] on it (rather than a -1/-1 counter) unless it already had one or more of those counters on it when it died. | '''Undying''' is a [[keyword]] [[triggered ability]] introduced in ''[[Dark Ascension]]''. Its function is similar to [[persist]], a keyword ability from the [[Shadowmoor block|''Shadowmoor'' block]]; if a permanent with undying is put into a graveyard from the battlefield, it returns to the battlefield under its owner's control. However, unlike persist, a creature with undying returns to the [[battlefield]] with a [[Counter|+1/+1 counter]] on it (rather than a -1/-1 counter) unless it already had one or more of those counters on it when it [[Dies|died]]. | ||
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**'''702.91a''' Undying is a triggered ability. "Undying" means "When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it." | **'''702.91a''' Undying is a triggered ability. "Undying" means "When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it." | ||
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==Rulings== | |||
*All cards printed with undying are [[creature|creatures]]. If a creature with undying stops being a creature (for example, if it's an animated land), undying will still trigger. | |||
*Multiple instances of undying trigger separately, but are effectively redundant as only the first instance to resolve will have any effect. | |||
*An object returned to the battlefield with the undying ability is a new object with no memory of its previous existence. It has "[[summoning sickness]]". | |||
*[[Token|Tokens]] can have undying. However, if a token with undying is put into a graveyard, like all tokens, it can't return to the battlefield and will cease to exist the next time [[state-based action|state-based actions]] are checked. | |||
*Undying relies on the last known information about the permanent just before it was put into a graveyard. If that permanent had a +1/+1 counter on it, then receives enough -1/-1 counters for it to be put into a graveyard due to having 0 [[toughness]] or [[lethal damage]] marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a +1/+1 counter on it, so undying will not trigger. | |||
[[Category:Keywords]][[Category:Magic rules]] | [[Category:Keywords]][[Category:Magic rules]] |
Revision as of 01:31, 10 February 2012
Undying is a keyword triggered ability introduced in Dark Ascension. Its function is similar to persist, a keyword ability from the Shadowmoor block; if a permanent with undying is put into a graveyard from the battlefield, it returns to the battlefield under its owner's control. However, unlike persist, a creature with undying returns to the battlefield with a +1/+1 counter on it (rather than a -1/-1 counter) unless it already had one or more of those counters on it when it died.
From the ()
Rulings
- All cards printed with undying are creatures. If a creature with undying stops being a creature (for example, if it's an animated land), undying will still trigger.
- Multiple instances of undying trigger separately, but are effectively redundant as only the first instance to resolve will have any effect.
- An object returned to the battlefield with the undying ability is a new object with no memory of its previous existence. It has "summoning sickness".
- Tokens can have undying. However, if a token with undying is put into a graveyard, like all tokens, it can't return to the battlefield and will cease to exist the next time state-based actions are checked.
- Undying relies on the last known information about the permanent just before it was put into a graveyard. If that permanent had a +1/+1 counter on it, then receives enough -1/-1 counters for it to be put into a graveyard due to having 0 toughness or lethal damage marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a +1/+1 counter on it, so undying will not trigger.