Deep-sea trench: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
No edit summary
>Sigilbot
m (Bot: Adding <!--temp fix-->)
Line 1: Line 1:
In the [[modern age]] of [[Dominaria]], the continental plate under the former Terisian island of [[Argoth]] is completely shattered. Because of this, there's a north-south '''deep-sea trench''' that runs almost all the way from [[Terisiare]] to [[Sarpadia]] in the south. Because of the [[Homarids]] living within the trench, it forms a nasty north-south divide in the Dominarian waters that's probably a real challenge for [[merfolk]] to pass through safely.
In the [[modern age]] of [[Dominaria]], the continental plate under the former Terisian island of [[Argoth]] is completely shattered. Because of this, there's a north-south '''deep-sea trench''' that runs almost all the way from [[Terisiare]] to [[Sarpadia]] in the south. Because of the [[Homarids]] living within the trench, it forms a nasty north-south divide in the Dominarian waters that's probably a real challenge for [[merfolk]] to pass through safely.
<!--temp fix-->


[[Category:Terisiaran locations]][[Category:Sarpadian locations]]
[[Category:Terisiaran locations]]
[[Category:Sarpadian locations]]

Revision as of 17:42, 4 June 2014

In the modern age of Dominaria, the continental plate under the former Terisian island of Argoth is completely shattered. Because of this, there's a north-south deep-sea trench that runs almost all the way from Terisiare to Sarpadia in the south. Because of the Homarids living within the trench, it forms a nasty north-south divide in the Dominarian waters that's probably a real challenge for merfolk to pass through safely.