Living weapon: Difference between revisions
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| reminder = When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it. | | reminder = When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it. | ||
| stats = | | stats = 10 cards<br/>Artifact 100% | ||
}} | }} | ||
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''.<ref>{{NewRef|feature/under-besiege-part-1-2011-01-17|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref><ref>{{NewRef|making-magic/what-do-you-do-living-weapon-2011-03-07|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 7, 2011}}</ref><ref>{{NewRef|latest-developments/confessions-armory-2011-03-11|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref> It was reused in ''[[New Phyrexia]]'' and the [[Commander series]]. | '''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''.<ref>{{NewRef|feature/under-besiege-part-1-2011-01-17|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref><ref>{{NewRef|making-magic/what-do-you-do-living-weapon-2011-03-07|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 7, 2011}}</ref><ref>{{NewRef|latest-developments/confessions-armory-2011-03-11|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref> It was reused in ''[[New Phyrexia]]'' and the [[Commander series]]. | ||
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*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.) | *<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.) | ||
}} | }} | ||
==Germ== | |||
'''Living Weapon''' does create Germ Creature tokens: | |||
{{Germ tokens|header=y}} | |||
==Trivia== | ==Trivia== |
Revision as of 12:02, 3 May 2016
Living Weapon | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Mirrodin Besieged |
Last used | Commander 2015 |
Reminder Text | Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it.) |
Statistics |
10 cards Artifact 100% |
Scryfall Search | |
keyword:"Living Weapon" |
Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia and the Commander series.
Description
When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. [4] [5] [6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.92. Living Weapon
- 702.92a Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”
Rulings
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
Example
Germ
Living Weapon does create Germ Creature tokens:
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Phyrexian Germ | Black | Creature — Phyrexian Germ | 0/0 |
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.