Living weapon: Difference between revisions
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{{Infobox keyword | |||
| name = Living Weapon | |||
| type = Triggered | |||
| first = Mirrodin Besieged | |||
| last = New Phyrexia | |||
| reminder = When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it. | |||
| stats = 9 cards<br/>Artifact 100% | |||
}} | |||
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. <ref>{{DailyRef|mtg/daily/mm/126|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref> <ref>{{DailyRef|mtg/daily/mm/133|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 07, 2011}}</ref> <ref>{{DailyRef|mtg/daily/ld/133|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref> | '''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. <ref>{{DailyRef|mtg/daily/mm/126|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref> <ref>{{DailyRef|mtg/daily/mm/133|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 07, 2011}}</ref> <ref>{{DailyRef|mtg/daily/ld/133|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref> | ||
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*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br> | *<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br> | ||
}} | }} | ||
==Trivia== | ==Trivia== |
Revision as of 02:57, 10 August 2014
Living Weapon | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Mirrodin Besieged |
Last used | New Phyrexia |
Reminder Text | Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it.) |
Statistics |
9 cards Artifact 100% |
Scryfall Search | |
keyword:"Living Weapon" |
Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged. [1] [2] [3]
Description
When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
rules
From the ()
Rulings
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
Example
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.
References
- ↑ Mark Rosewater (January 17, 2011). "Under Besiege, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 07, 2011). "What Do You Do for a Living Weapon?". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (March 11, 2011). "Confessions in an Armory". magicthegathering.com. Wizards of the Coast.