Living weapon: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
No edit summary
>Ten19
No edit summary
Line 1: Line 1:
{{Infobox keyword
| name = Living Weapon
| type = Triggered
| first = Mirrodin Besieged
| last = New Phyrexia
| reminder = When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it.
| stats = 9 cards<br/>Artifact 100%
}}
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. <ref>{{DailyRef|mtg/daily/mm/126|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref> <ref>{{DailyRef|mtg/daily/mm/133|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 07, 2011}}</ref> <ref>{{DailyRef|mtg/daily/ld/133|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref>
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. <ref>{{DailyRef|mtg/daily/mm/126|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref> <ref>{{DailyRef|mtg/daily/mm/133|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 07, 2011}}</ref> <ref>{{DailyRef|mtg/daily/ld/133|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref>


Line 17: Line 25:
*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br>
*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br>
}}
}}
==Color percentages==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 9 cards that involve living weapon, which divide by color as such:
*Artifact = 100 %
</div>


==Trivia==
==Trivia==

Revision as of 02:57, 10 August 2014

Living Weapon
Keyword Ability
Type Triggered
Introduced Mirrodin Besieged
Last used New Phyrexia
Reminder Text Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it.)
Statistics 9 cards
Artifact 100%
Scryfall Search
keyword:"Living Weapon"

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged. [1] [2] [3]

Description

When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

rules

From the ()


Rulings

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.

Example

Trivia

  • Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.

References

  1. Mark Rosewater (January 17, 2011). "Under Besiege, Part 1". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (March 07, 2011). "What Do You Do for a Living Weapon?". magicthegathering.com. Wizards of the Coast.
  3. Tom LaPille (March 11, 2011). "Confessions in an Armory". magicthegathering.com. Wizards of the Coast.

External link