Emblem: Difference between revisions

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An '''emblem''' is a marker with an ability on it.  Emblem was featured as rules card 5 of 5 in the ''[[Scars of Mirrodin]]'' set.
An '''emblem''' is a marker with an ability on it.  


An emblem is a new kind of object, different from a card or a token. The ability is the only characteristic it has. Emblems have no color, name, card type, or anything else — just that ability. They are placed in the [[command zone]], which is the same place where [[Archenemy]] [[scheme]]s, [[Planechase]] [[planes]], [[Vanguard]] cards, and [[EDH]] generals are placed. They're <b>not</b> [[permanents]], and absolutely nothing can touch them or get rid of them, simply because no cards say that they can.
An emblem is a new kind of object, different from a card or a token. The ability is the only characteristic it has. Emblems have no color, name, card type, or anything else — just that ability. They are placed in the [[command zone]], which is the same place where [[Archenemy]] [[scheme]]s, [[Planechase]] [[planes]], [[Vanguard]] cards, and [[EDH]] generals are placed. They're <b>not</b> [[permanents]], and absolutely nothing can touch them or get rid of them, simply because no cards say that they can.
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'''113.5'''. An emblem is neither a card nor a permanent. Emblem isn’t a card type.}}
'''113.5'''. An emblem is neither a card nor a permanent. Emblem isn’t a card type.}}
==Trivia==
* Emblem was featured as [[rules card]] 5 of 5 in the ''[[Scars of Mirrodin]]'' set.


[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 11:42, 3 September 2011

An emblem is a marker with an ability on it.

An emblem is a new kind of object, different from a card or a token. The ability is the only characteristic it has. Emblems have no color, name, card type, or anything else — just that ability. They are placed in the command zone, which is the same place where Archenemy schemes, Planechase planes, Vanguard cards, and EDH generals are placed. They're not permanents, and absolutely nothing can touch them or get rid of them, simply because no cards say that they can.

Emblem's were created in the July 2010 rules update to fix rules revolving around Elspeth, Knight-Errant's ultimate, which left an effect hanging over the game without any visual indicator. [1] Elspeth could theoretically 'go off' and then be shuffled back in the deck or somehow end up totally out of play, but still have her indestructibility clause hanging over the battle for turns to come. This situation left open the possibility that players would just forget about it.

From the ()


Trivia