Command: Difference between revisions

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>Murgatroid99
(Confirmed that the rules are up to date with Khans)
>Dagnabbit2014
No edit summary
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**'''408.3.''' In the [[Planechase (variant)|Planechase]], [[Vanguard]], [[Commander (format)|Commander]], and [[Archenemy]] casual variants, nontraditional '''Magic''' cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "[[Casual Variants]]."}}
**'''408.3.''' In the [[Planechase (variant)|Planechase]], [[Vanguard]], [[Commander (format)|Commander]], and [[Archenemy]] casual variants, nontraditional '''Magic''' cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "[[Casual Variants]]."}}


 
==In other languages==
{{Other languages
|fr=Zone de commandement
|de=Befehlszone
|it=Zona di comando
|pt=Zona de comando
|es=Zona de mando
|ru=Зона командования
|ruro=Zona komandovaniya
|ja=統率領域
|jaro=Tōsotsu Ryōiki
|ko=커맨드 영역
|koro=Keomaendeu Yeong-yeok
|koha=Command 領域
|sc=统帅区
|scpin=Tǒngshuàiqū
|tc=統帥區
|jyut=Tung2 seoi3 au1
|tcpin=
}}
{{Commander}}
{{Commander}}


[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 06:46, 13 December 2014

Template:Navigation CR The Command Zone is a zone used for special objects which affect the game like permanents do, but are not actually permanents. This includes emblems, plane cards, scheme cards, and the Commander in Elder Dragon Highlander. Commander 2013 and Conspiracy contain cards that interact with the Command Zone.

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In other languages

Template:Other languages