Wrath effect: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Neoheart
No edit summary
>Neoheart
No edit summary
Line 2: Line 2:


==Definition==
==Definition==
As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as <c>Wildfire</c> and <c>Destructive Force</c> and cards that do damage to all, or a subset of all, creatures such as <c>Earthquake</c>, <c>Hurricane</c>, and <c>Pyroclasm</c>, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and [[State-based actions|state-based effects]]; instead, such cards have Wrath-like effects. Other than this, there are essentially no restrictions as to the means by which Wrath effects remove creatures from play, and Wrath effects have included destruction of the creatures, destruction of the creatures without regeneration, removal from the game, and returning to their owners' hands. Strictly speaking, in consideration of the effect of the original <c>Wrath of God</c>, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.
As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as <c>Wildfire</c> and <c>Destructive Force</c> and cards that do damage to all, or a subset of all, creatures such as <c>Earthquake</c>, <c>Hurricane</c>, and <c>Pyroclasm</c>, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and [[State-based actions|state-based effects]]; instead, such cards have Wrath-like effects. Other than this, there are essentially no restrictions as to the means by which Wrath effects remove creatures from play, and Wrath effects have included the destruction of creatures, destruction of creatures without regeneration, removal from the game, and returning to their owners' hands. Strictly speaking, in consideration of the effect of the original <c>Wrath of God</c>, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.


Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.<ref>{{DailyRef|top-decks/end-line-2012-04-19|End of the Line|[[Mike Flores]]|April 19, 2012}}</ref> Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as <c>Blasphemous Act</c>.
Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.<ref>{{DailyRef|top-decks/end-line-2012-04-19|End of the Line|[[Mike Flores]]|April 19, 2012}}</ref> Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as <c>Blasphemous Act</c>.
Line 104: Line 104:
*<c>Archfiend of Sorrows</c> (-n/-n variation, creature)
*<c>Archfiend of Sorrows</c> (-n/-n variation, creature)
*<c>Bane of the Living</c> (-n/-n variation, creature)
*<c>Bane of the Living</c> (-n/-n variation, creature)
*<c>Biting Rain</c> (-n/-n variation)
*<c>Black Sun's Zenith</c> (-n/-n variation)
*<c>Black Sun's Zenith</c> (-n/-n variation)
*<c>Blood on the Snow</c>
*<c>Blood on the Snow</c>
Line 114: Line 115:
*<c>Damn</c> ([[Overload]]ed)
*<c>Damn</c> ([[Overload]]ed)
*<c>Dakmor Plague</c>
*<c>Dakmor Plague</c>
*<c>Dead of Winter</c> (-n/-n variation)
*<c>Deadly Tempest</c>
*<c>Deadly Tempest</c>
*<c>Deadly Vanity</c>
*<c>Deadly Vanity</c>
Line 125: Line 127:
*<c>Extinction Event</c> ([[odd or even]])
*<c>Extinction Event</c> ([[odd or even]])
*<c>Extinguish All Hope</c>
*<c>Extinguish All Hope</c>
*<c>Eyeblight Massacre</c> (-n/-n variation)
*<c>Feast of Succession</c> (-n/-n variation)
*<c>Feast of Succession</c> (-n/-n variation)
*<c>Final Revels</c> (-0/-n variation)
*<c>Flaying Tendrils</c> (-n/-n variation)
*<c>Flaying Tendrils</c> (-n/-n variation)
*<c>Forced March</c>
*<c>Forced March</c>
*<c>Gloomdrifter</c> (-n/-n variation, creature)
*<c>Golden Demise</c> (-n/-n variation)
*<c>Golden Demise</c> (-n/-n variation)
*<c>Havoc Demon</c> (-n/-n variation, creature)
*<c>Havoc Demon</c> (-n/-n variation, creature)
*<c>Hideous Laughter</c> (-n/-n variation)
*<c>Hellfire</c>
*<c>Hellfire</c>
*<c>Hythonia the Cruel</c> (creature)
*<c>Hythonia the Cruel</c> (creature)
Line 135: Line 141:
*<c>In Garruk's Wake</c>
*<c>In Garruk's Wake</c>
*<c>Infest</c> (-n/-n variation)
*<c>Infest</c> (-n/-n variation)
*<c>Inner Demon</c> (-n/-n variation)
*<c>Kagemaro, First to Suffer</c> (-n/-n variation, creature)
*<c>Kagemaro, First to Suffer</c> (-n/-n variation, creature)
*<c>Killing Wave</c>
*<c>Killing Wave</c>
Line 141: Line 148:
*<c>Life's Finale</c>
*<c>Life's Finale</c>
*<c>Liliana, Death's Majesty</c> (planeswalker)
*<c>Liliana, Death's Majesty</c> (planeswalker)
*<c>Marsh Casualties</c> (-n/-n variation)
*<c>Massacre</c> (-n/-n variation)
*<c>Massacre</c> (-n/-n variation)
*<c>Massacre Girl</c> (-n/-n variation, creature)
*<c>Massacre Girl</c> (-n/-n variation, creature)
*<c>Mutilate</c> (-n/-n variation)
*<c>Mutilate</c> (-n/-n variation)
*<c>Necromantic Selection</c>
*<c>Necromantic Selection</c>
*<c>Night Incarnate</c> (-n/-n variation, creature)
*<c>Overwhelming Forces</c>
*<c>Overwhelming Forces</c>
*<c>Perish</c>
*<c>Perish</c>
*<c>Pestilent Haze</c> (-n/-n variation)
*<c>Phyrexian Scriptures</c>
*<c>Phyrexian Scriptures</c>
*<c>Plague Wind</c>
*<c>Plague Wind</c>
*<c>Planar Despair</c> (-n/-n variation)
*<c>Rags</c> (-n/-n variation)
*<c>Rain of Daggers</c>
*<c>Rain of Daggers</c>
*<c>Reiver Demon</c> (creature)
*<c>Reiver Demon</c> (creature)
Line 193: Line 205:
*<c>Fire Tempest</c>
*<c>Fire Tempest</c>
*<c>Flamebreak</c>
*<c>Flamebreak</c>
*<c>Flowstone Slide</c> (+n/-n variation)
*<c>Furious</c>
*<c>Furious</c>
*<c>Gates Ablaze</c>
*<c>Gates Ablaze</c>
Line 249: Line 262:
*<c>Duneblast</c>
*<c>Duneblast</c>
*<c>Elimination Ritual</c>
*<c>Elimination Ritual</c>
*<c>Finality</c> (-n/-n variation)
*<c>Firespout</c>
*<c>Firespout</c>
*<c>Gaze of Granite</c>
*<c>Gaze of Granite</c>
Line 279: Line 293:
*<c>Coercive Portal</c>
*<c>Coercive Portal</c>
*<c>Engineered Explosives</c>
*<c>Engineered Explosives</c>
*<c>Flaying Tendrils</c> (color identity: black; -n/-n variation)
*<c>Kozilek's Return</c> (color identity: red)
*<c>Kozilek's Return</c> (color identity: red)
*<c>Nevinyrral's Disk</c>
*<c>Nevinyrral's Disk</c>

Revision as of 02:52, 17 June 2021

Wrath effect[1][2] is Magic slang for the symmetric removal of most, if not all, creatures in play by any spell or ability, as the effect of an instant or sorcery spell, an activated ability, or a triggered ability, or, loosely, any card that can produce a Wrath effect. The effect is named after the card Wrath of God, the first Magic card to feature a mass-creature-removal effect.[3][4] The precise board impact of a Wrath-effect card is dependent on the current game state, specifically the board condition; but, as a general rule, Wrath effects are extremely powerful and a form of card advantage, as such, nearly all of them carry a rarity of rare.

Definition

As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as Wildfire and Destructive Force and cards that do damage to all, or a subset of all, creatures such as Earthquake, Hurricane, and Pyroclasm, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and state-based effects; instead, such cards have Wrath-like effects. Other than this, there are essentially no restrictions as to the means by which Wrath effects remove creatures from play, and Wrath effects have included the destruction of creatures, destruction of creatures without regeneration, removal from the game, and returning to their owners' hands. Strictly speaking, in consideration of the effect of the original Wrath of God, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.

Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.[5] Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as Blasphemous Act.

Wrath and Wrath-like effects

{W} White

{U} Blue

{B} Black

{R} Red

{G} Green

{M} Multicolored

{C} Colorless

Lands

See also

References

  1. The Ferrett (April 15, 2008). "The Death of Wrath". magicthegathering.com. Wizards of the Coast.
  2. Steve Sunu (July 22, 2020). "Three Small Words, One Great Effect". magicthegathering.com. Wizards of the Coast.
  3. Trick Jarrett (March 25, 2014). "Wraths of God". magicthegathering.com. Wizards of the Coast.
  4. Reid Duke (June 22, 2015). "Board Sweepers". magicthegathering.com. Wizards of the Coast.
  5. Mike Flores (April 19, 2012). "End of the Line". magicthegathering.com. Wizards of the Coast.
  6. Adam Styborski (April 3, 2020). "Wrath, Judgment, Mythos". magicthegathering.com. Wizards of the Coast.