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==Description==
==Description==
The cards exist in the booster packs because marketing pays for them. The Brand Team allows [[R&D]] to place content on one side of the cards, there they place content such as a game concept relevant to the specific set (called "Tips & Tricks", or a [[Rules card]]), links to useful sites, and [[token]]s.<ref>{{NewRef|tenth-editions-tips-tricks-tokens-2007-06-18|''Tenth Edition'' 's Tips, Tricks, & Tokens|[[Magic Arcana]]|June 18, 2007}}</ref>  Because R&D uses “their side” for several different items, and since all tokens are on that side, not every ad card has a token.  
The cards exist in the booster packs because marketing pays for them. The Brand Team allows [[R&D]] to place content on one side of the cards, there they place content such as a game concept relevant to the specific set (called "Tips & Tricks", or a [[Rules card]]), links to useful sites, and [[token]]s.<ref>{{DailyRef|tenth-editions-tips-tricks-tokens-2007-06-18|''Tenth Edition'' 's Tips, Tricks, & Tokens|[[Magic Arcana]]|June 18, 2007}}</ref>  Because R&D uses “their side” for several different items, and since all tokens are on that side, not every ad card has a token.  


The quality of marketing cards is slightly less than that of regular cards. For example, a less durable kind of ink is used.{{Citation needed}}
The quality of marketing cards is slightly less than that of regular cards. For example, a less durable kind of ink is used.{{Citation needed}}


==Occurrence==
==Occurrence==
While being an approximation, the expected ratio of token cards to other cards is:<ref>{{NewRef|making-number-ten-2007-07-23|The Making of Number Ten|[[Aaron Forsythe]]|July 23, 2007}}</ref>
While being an approximation, the expected ratio of token cards to other cards is:<ref>{{DailyRef|making-number-ten-2007-07-23|The Making of Number Ten|[[Aaron Forsythe]]|July 23, 2007}}</ref>
*1 out of 3 for [[Core set]]s.
*1 out of 3 for [[Core set]]s.
*2 out of 3 for [[expansion|expert-level sets]].
*2 out of 3 for [[expansion|expert-level sets]].

Revision as of 22:40, 6 April 2019

Marketing cards or ad cards, not to be confused with promotional cards, were added to the contents of a booster pack from Tenth Edition on. This sixteenth card is in the booster packs because the Magic Brand team has discovered that for some players the only way to reach them with advertising is through booster packs. The advertisements are about Magic-related things and are meant to educate newer players on the many other aspects of Magic.[1]

Description

The cards exist in the booster packs because marketing pays for them. The Brand Team allows R&D to place content on one side of the cards, there they place content such as a game concept relevant to the specific set (called "Tips & Tricks", or a Rules card), links to useful sites, and tokens.[2] Because R&D uses “their side” for several different items, and since all tokens are on that side, not every ad card has a token.

The quality of marketing cards is slightly less than that of regular cards. For example, a less durable kind of ink is used.[citation needed]

Occurrence

While being an approximation, the expected ratio of token cards to other cards is:[3]

Battle for Zendikar onwards

The ratio between token cards and other marketing cards was shifted heavily in favor of tokens in Battle for Zendikar. The new ratio is "approximately 9:10".

See also

Examples

References