Prowl: Difference between revisions
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'''Prowl''' is an [[alternative cost]] that appears on some [[Rogue]] creature cards. Prowl was introduced in ''[[Morningtide]]''. <ref>{{DailyRef|mtgcom/daily/mr314|But Wait, There's More|[[Mark Rosewater]]|January 07, 2008}}</ref> | '''Prowl''' is an [[alternative cost]] that appears on some [[Rogue]] creature cards. Prowl was introduced in ''[[Morningtide]]''. <ref>{{DailyRef|mtgcom/daily/mr314|But Wait, There's More|[[Mark Rosewater]]|January 07, 2008}}</ref> | ||
{{ | {{CR|Khans of Tarkir|*'''702.75.''' Prowl | ||
*'''702.75.''' Prowl | |||
**'''702.75a''' Prowl is a static ability that functions on the stack. "Prowl [cost]" means "You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a source that, at the time it dealt that damage, was under your control and had any of this spell’s creature types." Paying a spell’s prowl cost follows the rules for paying alternative costs in rules 601.2b and 601.2e–g. | **'''702.75a''' Prowl is a static ability that functions on the stack. "Prowl [cost]" means "You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a source that, at the time it dealt that damage, was under your control and had any of this spell’s creature types." Paying a spell’s prowl cost follows the rules for paying alternative costs in rules 601.2b and 601.2e–g. | ||
}} | }} | ||
{{ | {{CR|Khans of Tarkir|*'''601.2b''' If the spell is modal the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.46), he or she reveals those cards in his or her hand. If the spell has alternative or additional costs that will be paid as it's being cast such as buyback or [[kicker]] costs (see rules 117.8 and 117.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can't apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it's being cast (such as an {{X}} in its mana cost; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether he or she intends to pay 2 life or the corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player's options when making these choices. | ||
*'''601.2e''' The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {{0}}. It can't be reduced to less than {{0}}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes "locked in." If effects would change the total cost after this time, they have no effect. | |||
*''' | *'''601.2f''' If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, "[[Mana Abilities]]"). Mana abilities must be activated before costs are paid. | ||
*''' | *'''601.2g''' The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can't be paid. {{CR Example|You cast <c>Altar's Reap</c>, which costs {{1}}{{B}} and has an additional cost of sacrificing a creature. You sacrifice <c>Thunderscape Familiar</c>, whose effect makes your black spells cost {{1}} less to cast. Because a spell's total cost is "locked in" before payments are actually made, you pay {{B}}, not {{1}}{{B}}, even though you're sacrificing the Familiar.}} | ||
*''' | |||
*''' | |||
}} | }} | ||
Revision as of 02:24, 24 October 2014
Prowl | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Morningtide |
Last used | Morningtide |
Reminder Text | Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a (subtype).) |
Statistics |
9 cards 56% 44% |
Scryfall Search | |
keyword:"Prowl" |
Prowl is an alternative cost that appears on some Rogue creature cards. Prowl was introduced in Morningtide. [1] Lua error in Module:CR at line 549: Unknown error, multiple lookups .
Lua error in Module:CR at line 549: Unknown error, multiple lookups .
Rulings
- At the time you play a spell that has prowl, you look back over the course of the turn to check if the prowl condition has been met. What matters is whether you controlled a permanent with any of the relevant creature types at the time it dealt combat damage, or whether you controlled such a permanent at the time it left play and its combat damage was on the stack. It doesn't matter whether you still control the permanent or if its creature types are still the same.
- Playing a card for its prowl cost doesn't change the timing of when you can play it. Only the cost is different.
- Although the prowl reminder text lists specific creature types, this is done for convenience only. The prowl card's current creature types are what actually matter. For example, if a card such as Conspiracy causes a prowl spell to be an Elf, then you can pay its prowl cost rather than its mana cost only if an Elf you controlled dealt combat damage to a player that turn.
- Prowl is optional. If you want, you can pay a spell's normal mana cost rather than pay its prowl cost.
- Some prowl cards have comes-into-play abilities or additional effects if their prowl costs were paid. You'll get them if you played the card by paying its prowl cost rather than its normal mana cost.
Example
Trivia
- Prowl was featured as rules card 3 of 5 in the Morningtide set.
References
- ↑ Mark Rosewater (January 07, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.