Prowl: Difference between revisions
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>Unistardust (702.74.) |
>Unistardust (Example) |
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* Some prowl cards have comes-into-play abilities or additional effects if their prowl costs were paid. You'll get them if you played the card by paying its prowl cost rather than its normal mana cost. | * Some prowl cards have comes-into-play abilities or additional effects if their prowl costs were paid. You'll get them if you played the card by paying its prowl cost rather than its normal mana cost. | ||
==Example== | |||
{{examples|text='' | |||
*<c>Morsel Theft</c> - {{2}}{{B}}{{B}}<br>Tribal Sorcery {{-}} Rogue<br>Prowl {{1}}{{B}} ''(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)''<br>Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.<br> | |||
}} | |||
[[Category:Keywords]][[Category: Magic rules]] | [[Category:Keywords]][[Category: Magic rules]] |
Revision as of 00:37, 25 February 2012
Prowl is an alternative cost that appears on some Rogue creature cards. Prowl was introduced in Morningtide. Prowl was featured as rules card 3 of 5 in the Morningtide set.
From the ()
From the ()
Rulings
- At the time you play a spell that has prowl, you look back over the course of the turn to check if the prowl condition has been met. What matters is whether you controlled a permanent with any of the relevant creature types at the time it dealt combat damage, or whether you controlled such a permanent at the time it left play and its combat damage was on the stack. It doesn't matter whether you still control the permanent or if its creature types are still the same.
- Playing a card for its prowl cost doesn't change the timing of when you can play it. Only the cost is different.
- Although the prowl reminder text lists specific creature types, this is done for convenience only. The prowl card's current creature types are what actually matter. For example, if a card such as Conspiracy causes a prowl spell to be an Elf, then you can pay its prowl cost rather than its mana cost only if an Elf you controlled dealt combat damage to a player that turn.
- Prowl is optional. If you want, you can pay a spell's normal mana cost rather than pay its prowl cost.
- Some prowl cards have comes-into-play abilities or additional effects if their prowl costs were paid. You'll get them if you played the card by paying its prowl cost rather than its normal mana cost.