Player: Difference between revisions
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{{Navigation CR|100}}{{ | {{Navigation CR|100}}{{Comprehensive Rules|date=Magic 2011|text=*'''102.''' Players | ||
**'''102.1.''' A ''player'' is one of the people in the game. The ''[[active player]]'' is the player whose turn it is. The other players are ''[[Nonactive player|nonactive players]]''. | **'''102.1.''' A ''player'' is one of the people in the game. The ''[[active player]]'' is the player whose turn it is. The other players are ''[[Nonactive player|nonactive players]]''. | ||
**'''102.2.''' In a two-player game, a player's ''opponent'' is the other player. | **'''102.2.''' In a two-player game, a player's ''opponent'' is the other player. | ||
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}} | }} | ||
[[Category: Magic rules]] | ==Types of players== | ||
===Active player=== | |||
The '''active player''', also referred to as the '''attacking player''', is the player currently taking his or her turn. (Compare with all other players in the game, who are [[nonactive player]]s.) When more than one player have to take actions or make choices, usually the active player goes first (see [[APNAP]]). | |||
{{Comprehensive Rules|text= | |||
'''From the [[Comprehensive Rules]]''' | |||
*'''102.1.''' A player is one of the people in the game. The '''active player''' is the player whose turn it is. The other players are nonactive players.}} | |||
===Non-active player===<!--Don't mess with this.--> | |||
A '''nonactive player''' is any player who is not currently taking his or her turn. (Compare with the player/players who are currently taking a turn, [[active player]]s.) When more than one player have to take actions or make choices, usually the active player goes first (see [[APNAP]]). | |||
{{rules|text= | |||
'''From the [[Comprehensive Rules]]''': | |||
*'''102.1.''' A player is one of the people in the game. The '''active player''' is the player whose turn it is. The other players are nonactive players.}} | |||
===Defending player=== | |||
{{Comprehensive Rules|text= | |||
*'''Defending Player''' | |||
**During the [[combat phase]], the [[active player]] is attacking and is the attacking player. As the combat phase starts, the active player chooses one [[opponent]]. The chosen opponent is the defending player. Creatures can attack only the defending player or a [[planeswalker]] the defending player controls; they can’t attack other creatures. During phases other than combat, there is no defending player. See rule 306.2. | |||
***If the “attack multiple players” option is used in a multiplayer game, there can be more than one defending player. See rule 602, “Attack Multiple Players Option.” The Two-Headed Giant variant uses different combat rules than other multiplayer variants; see rule 606.7.}} | |||
==APNAP== | |||
'''APNAP''' stands for [[active player|'''a'''ctive '''p'''layer]], then [[nonactive player|'''n'''on-'''a'''ctive '''p'''layer]]. When an effect lets more than one player do something at the same time, the active player will make and announce all decisions necessary for the action first, then the nonactive player(s) will do the same in turn order, and finally all of the actions will take place simultaenously. | |||
{{examples|text='' | |||
'''Example''' | |||
*<c>Mind Swords</c> says "Each player removes two cards in his or her hand from the game." The active player (who probably cast the Mind Swords, since it is a sorcery) first takes two cards from his or her hand, without revealing them to his or her opponent(s). Then, each opponent in turn will also take out two cards. After all have chosen this way, all of the cards are revealed and removed from the game at the same time. | |||
}} | |||
APNAP also applies when the rules - or an effect - require several players to do something that can't all be done at the same time. If multiple [[triggered ability|triggered abilities]] are waiting to go on the stack when a player would receive priority, the players will first put their triggered abilities on the stack in APNAP order. Since the stack resolves in reverse order, this means the [[active player]]'s triggers will resolve last. | |||
{{examples|text='' | |||
'''Example''' | |||
*When the turn starts, the active player controls a <c>Masticore</c> ("At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore") and the nonactive player controls a <c>Black Vise</c> ("At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.") affecting the active player. The active player will not be able to discard for the Masticore's ability before he or she takes damage from the Black Vise. | |||
}} | |||
[[Category:Magic rules]] |
Revision as of 11:44, 4 November 2012
Template:Navigation CRTemplate:Comprehensive Rules
Types of players
Active player
The active player, also referred to as the attacking player, is the player currently taking his or her turn. (Compare with all other players in the game, who are nonactive players.) When more than one player have to take actions or make choices, usually the active player goes first (see APNAP).
Non-active player
A nonactive player is any player who is not currently taking his or her turn. (Compare with the player/players who are currently taking a turn, active players.) When more than one player have to take actions or make choices, usually the active player goes first (see APNAP).
From the ()
Defending player
APNAP
APNAP stands for active player, then non-active player. When an effect lets more than one player do something at the same time, the active player will make and announce all decisions necessary for the action first, then the nonactive player(s) will do the same in turn order, and finally all of the actions will take place simultaenously.
APNAP also applies when the rules - or an effect - require several players to do something that can't all be done at the same time. If multiple triggered abilities are waiting to go on the stack when a player would receive priority, the players will first put their triggered abilities on the stack in APNAP order. Since the stack resolves in reverse order, this means the active player's triggers will resolve last.