Damage: Difference between revisions

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* Damage dealt to creatures is removed from the creature at the end of each [[turn]], unless the total damage dealt to that creature over the course of the turn equals or exceeds its [[toughness]], which causes the creature to be [[destroy]]ed and put into the graveyard unless [[Replacement effect|another effect replaces this]]. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
* Damage dealt to creatures is removed from the creature at the end of each [[turn]], unless the total damage dealt to that creature over the course of the turn equals or exceeds its [[toughness]], which causes the creature to be [[destroy]]ed and put into the graveyard unless [[Replacement effect|another effect replaces this]]. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
* Damage dealt to a Planeswalker causes that many [[loyalty counter]]s to be removed from it.  
* Damage dealt to a Planeswalker causes that many [[loyalty counter]]s to be removed from it.  
*Damage dealt to a player causes him or her to lose that much [[life]].<ref>{{NewRef|arcana/loss-and-damage-2007-01-22|Loss and Damage|[[Magic Arcana]]|January 22, 2007}}</ref>  
*Damage dealt to a player causes him or her to lose that much [[life]].<ref>{{DailyRef|arcana/loss-and-damage-2007-01-22|Loss and Damage|[[Magic Arcana]]|January 22, 2007}}</ref>  


While most damage is caused by the [[combat]] between creatures, or creatures attacking players, there are also many cards which can [[direct damage|deal damage directly]] to creatures or players. These cards are usually [[red]], e.g. <c>Lightning Bolt</c>.  
While most damage is caused by the [[combat]] between creatures, or creatures attacking players, there are also many cards which can [[direct damage|deal damage directly]] to creatures or players. These cards are usually [[red]], e.g. <c>Lightning Bolt</c>.  

Revision as of 22:37, 6 April 2019

Damage is impairment or destruction that a creature, Planeswalker, or Player may suffer from a certain source.

  • Damage dealt to creatures is removed from the creature at the end of each turn, unless the total damage dealt to that creature over the course of the turn equals or exceeds its toughness, which causes the creature to be destroyed and put into the graveyard unless another effect replaces this. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
  • Damage dealt to a Planeswalker causes that many loyalty counters to be removed from it.
  • Damage dealt to a player causes him or her to lose that much life.[1]

While most damage is caused by the combat between creatures, or creatures attacking players, there are also many cards which can deal damage directly to creatures or players. These cards are usually red, e.g. Lightning Bolt.

Rules

Template:Keyword CR

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Lethal Damage
An amount of damage greater than or equal to a creature’s toughness. See rules 120.4a, 120.6, 510.1, and 704.5g.

References

  1. Magic Arcana (January 22, 2007). "Loss and Damage". magicthegathering.com. Wizards of the Coast.