Damage: Difference between revisions

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'''Damage''' is destruction a [[creature]], [[Planeswalker]], or [[Player]] may suffer.
'''Damage''' is impairment or destruction that a [[creature]], [[Planeswalker]], or [[Player]] may suffer.
* Damage dealt to creatures is removed from the creature at the end of each [[turn]], unless the total damage dealt to that creature over the course of the turn equals or exceeds its [[toughness]], which causes the creature to be [[destroy]]ed and put into the graveyard unless [[Replacement effect|another effect replaces this]]. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
* Damage dealt to a Planeswalker causes that many [[loyalty counter]]s to be removed from it.
*Damage dealt to a player causes him or her to lose that much [[life]].<ref>{{NewRef|arcana/loss-and-damage-2007-01-22|Loss and Damage|[[Magic Arcana]]|January 22, 2007}}</ref>
** Damage to a player may be redirected to a Planeswalker that player controls provided that the player who controls the source of damage is an opponent of the player who controls the Planeswalker.


Damage dealt to a Planeswalker causes that many [[loyalty counter]]s to be removed from it. Damage dealt to a player causes him or her to lose that much [[life]].<ref>{{NewRef|arcana/loss-and-damage-2007-01-22|Loss and Damage|[[Magic Arcana]]|January 22, 2007}}</ref> Damage dealt to creatures is removed from the creature at the end of each [[turn]], unless the total damage dealt to that creature over the course of the turn equals or exceeds its [[toughness]], which causes the creature to be [[destroy]]ed and put into the graveyard unless [[Replacement effect|another effect replaces this]]. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
While most damage is caused by the [[combat]] between creatures, or creatures attacking players, there are also many cards which can [[direct damage|deal damage directly]] to creatures or players. These cards are usually [[red]], e.g. <c>Lightning Bolt</c>.  
 
While most damage is caused by the [[combat]] between creatures, there are many cards which can deal damage directly to creatures or players. These cards are usually [[red]], e.g. <c>Lightning Bolt</c>. Damage to a player may be redirected to a Planeswalker that player controls provided that the player who controls the source of damage is an opponent of the player who controls the Planeswalker.
==Rules==
==Rules==
{{CR|Damage}}
{{Keyword CR}}
 
==References==
==References==
{{Reflist}}
{{Reflist}}


{{CR Navbox|100}}
{{CR Navbox|100}}

Revision as of 07:12, 6 August 2017

Damage is impairment or destruction that a creature, Planeswalker, or Player may suffer.

  • Damage dealt to creatures is removed from the creature at the end of each turn, unless the total damage dealt to that creature over the course of the turn equals or exceeds its toughness, which causes the creature to be destroyed and put into the graveyard unless another effect replaces this. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
  • Damage dealt to a Planeswalker causes that many loyalty counters to be removed from it.
  • Damage dealt to a player causes him or her to lose that much life.[1]
    • Damage to a player may be redirected to a Planeswalker that player controls provided that the player who controls the source of damage is an opponent of the player who controls the Planeswalker.

While most damage is caused by the combat between creatures, or creatures attacking players, there are also many cards which can deal damage directly to creatures or players. These cards are usually red, e.g. Lightning Bolt.

Rules

Template:Keyword CR

References