Guildpact (spell): Difference between revisions

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Later, a new non-magical Guildpact was drafted by [[Teysa Karlov]].
Later, a new non-magical Guildpact was drafted by [[Teysa Karlov]].
 
==In-game references==
* <c>Thespian’s Stage</c>
[[Category:Magic storyline magic]][[Category:Magic storyline events]][[Category:Magic storyline artifacts]][[Category:Ravnica Cycle]]
[[Category:Magic storyline magic]][[Category:Magic storyline events]][[Category:Magic storyline artifacts]][[Category:Ravnica Cycle]]

Revision as of 20:12, 22 January 2013

For other uses, see Guildpact (disambiguation).

The Guildpact is an ancient and epic piece of magic that reverberates across the plane of Ravnica. Originally conceived of by the lawmage Azor I, it serves as a basis for all Ravnican law, setting statutes and ordinances for each guild so that each of the ten guilds has its own place. Its magic is enforced especially in the most significant representatives of the guilds, such as the League of Wojek. For instance, when a Wojek officer wishes to imprison someone who has directly violated a Guildpact law, it is possible to restrain them utterly. Not even paruns are capable of breaking such a seal.

The Guildpact itself is focused upon an ancient, primeval living document signed with blood and magic by each of the paruns to represent their willingness to work together to hold the city together. Of course, not surprisingly, the leaders since then — including the still-living paruns — have worked hard to find loopholes in which to set forward their own plans.

The Guildpact's spell is finally broken when Agrus Kos publically arrests Szadek, exposing him and House Dimir to the public, this generated a loophole because the Guildpact established the secrecy of House Dimir.

Later, a new non-magical Guildpact was drafted by Teysa Karlov.

In-game references