Keyword action: Difference between revisions
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Keyword ''actions'' are somewhat different from [[keyword ability|keyword ''abilities'']], and both are distinct from [[ability word]]s. Collectively, they are described as [[mechanic]]s. | Keyword ''actions'' are somewhat different from [[keyword ability|keyword ''abilities'']], and both are distinct from [[ability word]]s. Collectively, they are described as [[mechanic]]s. | ||
[[Monstrosity]] | [[Monstrosity]] is notable because it is the only keyword action that is not a verb. | ||
== Rules == | == Rules == | ||
{{CR|glossary|Keyword Action}} | |||
{{CR|701|toc=true}} | {{CR|701|toc=true}} | ||
==See also== | ==See also== |
Revision as of 19:43, 6 October 2019
A keyword action is a word or words, usually a verb, that substitutes for a piece of rules text.[1] Many keywords are summarized in reminder text, especially in core sets.
Keyword actions are somewhat different from keyword abilities, and both are distinct from ability words. Collectively, they are described as mechanics.
Monstrosity is notable because it is the only keyword action that is not a verb.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Keyword Action
- A verb, such as “destroy” or “cast,” used as a game term rather than as its normal English meaning. See rule 701, “Keyword Actions.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701. Keyword Actions
See also
References
- ↑ Aaron Forsythe (May 18, 2007). "Scry and Keyword Actions". magicthegathering.com. Wizards of the Coast.