Gating: Difference between revisions

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'''Gating''' is a term that refers to cards that require you to return a permanent (usually a creature) that shares a color with it to your hand when it comes into play in exchange for a lower casting cost. All gating cards printed are [[multicolored]]. Gating cards were introduced in [[Planeshift]]. Gating is ''not'' an [[ability]] or a [[keyword]].
'''Gating''' is a term that refers to cards that require you to return a permanent (usually a creature) that shares a color with it to your hand when it comes into play in exchange for a lower casting cost. All gating cards printed are [[multicolored]]. Gating cards were introduced in [[Planeshift]]. There are 13 gating cards, 12 of which are creatures. Gating is ''not'' an [[ability]] or a [[keyword]].


List of Gating cards:
List of Gating cards:
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[[Image:ShivanWurm2.jpg|thumb|right|200px|Shivan Wurm from [[Planeshift]]]]
[[Image:ShivanWurm2.jpg|thumb|right|200px|Shivan Wurm from [[Planeshift]]]]
The most powerful of these is the Shivan Wurm, a 7/7 [[trample|trampler]] which could be cast third turn in a green deck with mana-producing creatures. Meanwhile, Fleetfoot Panther's gating cost can actually be a boon, as its [[flash]] ability can save a creature already in play from destruction. Any gating creature can also be useful in a deck full of creatures with comes-into-play abilities (like <c>Flametongue Kavu</C>, for instance), allowing you to return such creatures to your hand so you can play them multiple times.
The most powerful of these is the Shivan Wurm, a 7/7 [[trample|trampler]] which could be cast third turn in a green deck with mana-producing creatures. Meanwhile, Fleetfoot Panther's gating cost can actually be a boon, as its [[flash]] ability can save a creature already in play from destruction. Any gating creature can also be useful in a deck full of creatures with comes-into-play abilities (like <c>Flametongue Kavu</C>, for instance), allowing you to return such creatures to your hand so you can play them multiple times.
As the gating cards are multicolored, the strongest color combination of the gating cards is green/red.  This combination has the most gating cards with four.  This combination has two of the strongest gating creatures in <c>Horned Kavu</c> a quick 3/4 creature for {{r}}{{g}} best played as a second-turn drop.  <c>Shivan Wurm</c> can be a solid fourth of fifth-turn drop.


==Rulings==
==Rulings==

Revision as of 00:25, 4 June 2008

Gating is a term that refers to cards that require you to return a permanent (usually a creature) that shares a color with it to your hand when it comes into play in exchange for a lower casting cost. All gating cards printed are multicolored. Gating cards were introduced in Planeshift. There are 13 gating cards, 12 of which are creatures. Gating is not an ability or a keyword.

List of Gating cards:

Shivan Wurm from Planeshift

The most powerful of these is the Shivan Wurm, a 7/7 trampler which could be cast third turn in a green deck with mana-producing creatures. Meanwhile, Fleetfoot Panther's gating cost can actually be a boon, as its flash ability can save a creature already in play from destruction. Any gating creature can also be useful in a deck full of creatures with comes-into-play abilities (like Flametongue Kavu, for instance), allowing you to return such creatures to your hand so you can play them multiple times.

As the gating cards are multicolored, the strongest color combination of the gating cards is green/red. This combination has the most gating cards with four. This combination has two of the strongest gating creatures in Horned Kavu a quick 3/4 creature for {R}{G} best played as a second-turn drop. Shivan Wurm can be a solid fourth of fifth-turn drop.

Rulings

  • Gating cards read "Whenever [this card] comes into play, return a [color A] or [color B] card to your hand." That's a triggered ability, so players can respond to it going on the stack by playing instants or activated abilities.
  • Like any comes-into-play triggered ability, the gating ability will trigger regardless of whether the card comes into play from a player's hand, graveyard, or library (or any other zone).
  • The gating triggered ability doesn't target anything, so it's perfectly fine to return an untargetable card you control (or a card with the right kind of protection) to its owner's hand.
  • When the gating ability resolves, if you control no appropriate cards of the specified colors other than the gating card, you'll have to return the gating card itself to your hand. If the gating card turns out to be an invalid choice (for example, if you change the gating card's color before its comes-into-play ability resolves), then the gating ability does nothing.