Gating: Difference between revisions

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*<c>Cavern Harpy</c>
*<c>Cavern Harpy</c>
*<c>Doomsday Specter</c>
*<c>Doomsday Specter</c>
*<c>Flletfoot Panther</c>
*<c>Fleetfoot Panther</c>
*<c>Horned Kavu</c>
*<c>Horned Kavu</c>
*<c>Lava Zombie</c>
*<c>Lava Zombie</c>
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The most powerful of these is the Shivan Wurm, a 7/7 trampler which could be cast third turn in a green deck with mana-producing creatures.
The most powerful of these is the Shivan Wurm, a 7/7 trampler which could be cast third turn in a green deck with mana-producing creatures. Meanwhile, Fleetfoot Panther's gating cost can actually be a boon, as its [[flash]] ability can save a creature already in play from destruction.


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Revision as of 06:18, 2 August 2007

Gating is a term that refers to cards that require you to return a creature that shares a color with it to your hand when it comes into play in exchange for a lower casting cost. Gating cards were introduced in Planeshift. Gating is not an ability or a keyword.

List of Gating cards:

The most powerful of these is the Shivan Wurm, a 7/7 trampler which could be cast third turn in a green deck with mana-producing creatures. Meanwhile, Fleetfoot Panther's gating cost can actually be a boon, as its flash ability can save a creature already in play from destruction.