Creature: Difference between revisions
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{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''': | '''From the [[Comprehensive Rules]]''' (May 1, 2008): | ||
*'''212.3.''' Creatures | *'''212.3.''' Creatures | ||
**'''212.3a''' A player who has priority may play a creature card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a creature as a spell uses the stack. (See rule 409, “Playing Spells and Activated Abilities.”) | **'''212.3a''' A player who has priority may play a creature card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a creature as a spell uses the stack. (See rule 409, “Playing Spells and Activated Abilities.”) | ||
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**'''212.3e''' Creatures can attack and block. (See rule 308, “[[Declare Attackers Step]],” and rule 309, “[[Declare Blockers Step]].”) | **'''212.3e''' Creatures can attack and block. (See rule 308, “[[Declare Attackers Step]],” and rule 309, “[[Declare Blockers Step]].”) | ||
**'''212.3f''' A creature’s activated ability with the tap symbol in its activation cost can’t be played unless the creature has been under its controller’s control since the start of his or her most recent turn. A creature can’t attack unless it has been under its controller’s control since the start of his or her most recent turn. This rule is informally called the “[[summoning sickness]]” rule. Ignore this rule for creatures with haste (see rule 502.5). | **'''212.3f''' A creature’s activated ability with the tap symbol in its activation cost can’t be played unless the creature has been under its controller’s control since the start of his or her most recent turn. A creature can’t attack unless it has been under its controller’s control since the start of his or her most recent turn. This rule is informally called the “[[summoning sickness]]” rule. Ignore this rule for creatures with haste (see rule 502.5). | ||
**'''212.3g''' Creature lands combine the characteristics of both lands and creatures, and are subject to spells and abilities that affect either or both card types. Creature lands can only be played as lands. They can’t be played as spells.}} | **'''212.3g''' Damage dealt to a creature stays on that creature. If the total accumulated damage on that creature is equal to or greater than its toughness, that creature has been dealt lethal damage and is destroyed as a state-based effect (see rule 420.5c). All damage on a creature is removed when it regenerates (see rule 501.5, "Regenerate") and during the cleanup step (see rule 314.2). | ||
**'''212.3h''' Creature lands combine the characteristics of both lands and creatures, and are subject to spells and abilities that affect either or both card types. Creature lands can only be played as lands. They can’t be played as spells.}} | |||
{{Cardtypes}} | {{Cardtypes}} | ||
[[category:Magic rules]] | [[category:Magic rules]] |
Revision as of 18:19, 5 May 2008
Creatures represent warriors, minions, beasts and monsters that serve the player, usually by fighting on his or her behalf. Because almost all creatures can attack each turn to reduce an opponent's life, or block the opponent's attackers, creature cards are fundamental to most deck strategies.
Creatures are played on the player's own main phase, when the stack is empty. When a creature comes into play or changes controllers, it has what's commonly called "summoning sickness" until the beginning of its controllers next turn. A creature with summoning sickness cannot attack or use an activated ability with the tap symbol in its cost, but it can block or use any other abilities it has. A tapped creature cannot attack, block, or become tapped as a cost.
On the bottom-right corner of each creature card is that creature's power and toughness, respectively. The power is the amount of damage a creature deals to an opponent or other creatures in combat, and the toughness is the amount of damage a creature can survive. A creature with damage equal to or greater than its toughness has "lethal damage," and is destroyed. Similarly, a creature whose toughness is reduced to zero or less will go to its owner's graveyard (though it is technically not destroyed.) Any damage a creature takes will accumulate until the end of the turn, when all damage is removed from all creatures.
Unlike other card types, almost all creature cards have a subtype, also referred to as a "creature type." There are no rules inherent to creature types, but there are many cards that affect specific types. In addition, creature types are often associated with particular colors and abilities, typically for flavor purposes. For example, angels are almost always large white flying creatures, spiders are typically green creatures with high toughness and an ability to block flyers, and goblins are often small red creatures with self-destructive abilities.
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