Indestructible: Difference between revisions
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'''Indestructible''' | '''Indestructible''' was an attribute that some [[permanent]]s have and becomes a keyword in ''[[Magic 2014]]''. Indestructible permanents can't be [[destroy]]ed by rules or effects. Indestructible permanents can still be put into their owner's [[graveyard]] by other means, such as by the [["Legend rule"|"legend rule"]], by being [[sacrifice|sacrificed]], or in the case of creatures having zero [[toughness]]. | ||
The first card that conferred indestructibility was <c>Consecrate Land</c> in [[Alpha]] followed by <c>Guardian Beast</c> in [[Arabian Nights]], but no other cards followed (and no formal rules existed) until [[Darksteel]]. | The first card that conferred indestructibility was <c>Consecrate Land</c> in [[Alpha]] followed by <c>Guardian Beast</c> in [[Arabian Nights]], but no other cards followed (and no formal rules existed) until [[Darksteel]]. | ||
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*Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness, or sacrificed. | *Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness, or sacrificed. | ||
*You can use a [[regeneration]] effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate. | *You can use a [[regeneration]] effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate. | ||
''Magic 2014'' updates: | |||
*In most cases, indestructible becoming a keyword doesn’t represent a functional change. There are two exceptions: | |||
*Previously, if a permanent was made indestructible by a resolving spell or ability (such as <c>Withstand Death</c>), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn’t an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities. | |||
*Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by <c>Rootborn Defenses</c>), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn’t changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won’t have indestructible as it wasn’t under your control at the appropriate time to gain it. | |||
==Reminder text== | ==Reminder text== | ||
The latest [[reminder text]] for Indestructible reads "Effects that say "destroy" | The latest [[reminder text]] for Indestructible reads "Effects that say "destroy" don’t destroy this artifact." | ||
==Example== | |||
{{examples|text='' | |||
*<c>Darksteel Ingot</c> - {{3}}<br>Artifact<br>Indestructible ''(Effects that say "destroy" don’t destroy this artifact.)''<br>{{T}}: Add one mana of any color to your mana pool. | |||
}} | |||
==Spells that just grant Indestructible== | ==Spells that just grant Indestructible== |
Revision as of 13:15, 19 July 2013
Indestructible was an attribute that some permanents have and becomes a keyword in Magic 2014. Indestructible permanents can't be destroyed by rules or effects. Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed, or in the case of creatures having zero toughness.
The first card that conferred indestructibility was Consecrate Land in Alpha followed by Guardian Beast in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel.
From the ()
Rulings
- Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.
- Lethal damage is defined as an amount of damage greater than or equal to a creature’s toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage.
- If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based effects are checked.
- Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness, or sacrificed.
- You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.
Magic 2014 updates:
- In most cases, indestructible becoming a keyword doesn’t represent a functional change. There are two exceptions:
- Previously, if a permanent was made indestructible by a resolving spell or ability (such as Withstand Death), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn’t an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities.
- Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by Rootborn Defenses), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn’t changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won’t have indestructible as it wasn’t under your control at the appropriate time to gain it.
Reminder text
The latest reminder text for Indestructible reads "Effects that say "destroy" don’t destroy this artifact."
Example
Spells that just grant Indestructible
Instant
Enchantment
Creature
- Aegis Angel
- Avacyn, Angel of Hope
- Dauntless Escort
- Deathless Angel
- Slobad, Goblin Tinkerer
- Spearbreaker Behemoth
Artifact
Planeswalker
Spells that grant Indestructible and more
Instant
Enchantment
Creature
Artifact
Land
Cards that are Indestructible
Creature
- Angelic Overseer
- Avacyn, Angel of Hope
- Blightsteel Colossus
- Creepy Doll
- Darksteel Colossus
- Darksteel Gargoyle
- Darksteel Juggernaut
- Darksteel Myr
- Darksteel Sentinel
- Konda, Lord of Eiganjo
- Manor Gargoyle
- Myojin of Cleansing Fire
- Myojin of Infinite Rage
- Myojin of Life's Web
- Myojin of Night's Reach
- Myojin of Seeing Winds
- Phylactery Lich
- Predator Ooze
- Sapling of Colfenor Template:BgTemplate:Bg
- Spearbreaker Behemoth
- Stuffy Doll
- Tajic, Blade of the Legion
- Transcendent Master
- Ulamog, the Infinite Gyre
Artifact
- Darksteel Axe
- Darksteel Brute
- Darksteel Forge
- Darksteel Ingot
- Darksteel Pendant
- Darksteel Plate
- Darksteel Reactor
- Darksteel Relic
- Myr Matrix
- Shield of Kaldra
Land