Indestructible: Difference between revisions
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{{Rules|text = '''From the [[Comprehensive Rules]]''' | {{Rules|text = '''From the [[Comprehensive Rules]]''' | ||
*700.4. If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, [[Destroy]].) Such permanents are not destroyed by lethal damage, and they ignore the [[Damage|lethal-damage]] [[state-based action]] (see rule 704.5g). Rules or effects may cause an indestructible permanent to be [[Sacrifice|sacrificed]], put into a [[graveyard]], or [[Exile|exiled]]. | *'''700.4.''' If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, [[Destroy]].) Such permanents are not destroyed by lethal damage, and they ignore the [[Damage|lethal-damage]] [[state-based action]] (see rule 704.5g). Rules or effects may cause an indestructible permanent to be [[Sacrifice|sacrificed]], put into a [[graveyard]], or [[Exile|exiled]]. | ||
**700.4a Although the text "[This [[permanent]]] is indestructible" is an ability, actually being indestructible is neither an ability nor a characteristic. It's just something that's true about a permanent. | **'''700.4a''' Although the text "[This [[permanent]]] is indestructible" is an ability, actually being indestructible is neither an ability nor a characteristic. It's just something that's true about a permanent. | ||
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Revision as of 04:21, 20 February 2012
Indestructible is a quality that some permanents have. Indestructible permanents can't be destroyed by rules or effects. It is often mistaken for a keyword; however, like "unblockable", it is a word with a specific meaning in the English language, or rather it is a combination of the normal English meanings of the prefix 'in-' and suffix '-able' with the Magic-specific meaning of 'destroy'. Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed, or in the case of creatures having zero toughness.
The first card that conferred indestructibility was Consecrate Land in Alpha followed by Guardian Beast in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel.
From the ()
Rulings
- Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.
- Lethal damage is defined as an amount of damage greater than or equal to a creature’s toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage.
- If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based effects are checked.
- Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness, or sacrificed.
- You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.
Reminder text
The latest reminder text for Indestructible reads "Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage."
Spells that just grant Indestructible
Instant
Artifact
Spells that grant Indestructible and more
Land
Creature
Enchantment
Cards that are Indestructible
- Angelic Overseer
- Blightsteel Colossus
- Creepy Doll
- Darksteel Axe
- Darksteel Brute
- Darksteel Citadel
- Darksteel Colossus
- Darksteel Gargoyle
- Darksteel Garrison
- Darksteel Ingot
- Darksteel Juggernaut
- Darksteel Myr
- Darksteel Pendant
- Darksteel Reactor
- Darksteel Relic
- Darksteel Sentinel
- Konda, Lord of Eiganjo
- Stuffy Doll
work in progress