Landhome: Difference between revisions

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(added Comprehensive Rules text, no mention of Landhome in glossary but there is Islandhome)
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Example Creature that had landhome (using current oracle text)
Example Creature that had landhome (using current oracle text)
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{{example|text=
<c>Gorilla Pack</c> - [[Image:Mana2.gif]][[Image:Manag.gif]]<br>
<c>Gorilla Pack</c> - [[Image:Mana2.gif]][[Image:Manag.gif]]<br>
Creature - Ape<br>
Creature - Ape<br>
Gorilla Pack can't attack unless defending player controls a Forest. <br>
Gorilla Pack can't attack unless defending player controls a Forest. <br>
When you control no Forests, sacrifice Gorilla Pack.<br>
When you control no Forests, sacrifice Gorilla Pack.<br>
3 / 3<br>
3 / 3}}<br>
</div>
</div>



Revision as of 15:54, 11 November 2007

Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are buried if their controller doesn't control any lands of the appropriate type.

It is now printed as two abilities: <This creature> can't attack unless defending player controls a <land type>. When you control no <land type>, sacrifice <this creature>. Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards.

From the ()


Example Creature that had landhome (using current oracle text)

Color percentages

There are a total of 26 cards that involve Landhome, which are divided among the five colors as such:

  • Blue = 88 % (23 cards)
  • Red = 4 % (1 card)
  • Black = 4 % (1 card)
  • Green = 4 % (1 card)

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