Combat phase: Difference between revisions
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Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. ''(This is contrary to pre-sixth edition rules.)'' | Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. ''(This is contrary to pre-sixth edition rules.)'' | ||
{{CR| | {{CR|Fate Reforged|*'''506.''' Combat Phase | ||
**'''506.1.''' The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4). | **'''506.1.''' The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4). | ||
**'''506.2.''' During the combat phase, the active player is the ''attacking player''; creatures that player controls may attack. During the combat phase of a two-player game, the nonactive player is the ''defending player''; that player and [[planeswalker]]s he or she controls may be attacked. | **'''506.2.''' During the combat phase, the active player is the ''attacking player''; creatures that player controls may attack. During the combat phase of a two-player game, the nonactive player is the ''defending player''; that player and [[planeswalker]]s he or she controls may be attacked. |
Revision as of 06:55, 28 January 2015
Template:Navigation CRTemplate:Navigation turn structure
The combat phase is the third phase in a turn, and has five steps in this order:
- Beginning of Combat Step
- Declare Attackers Step
- Declare Blockers Step
- Combat Damage Step
- End of Combat Step
If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped. If any attacking or blocking creatures has first strike or double strike, there are two combat damage steps.
A creature is removed from combat if:
- it leaves play
- it regenerates [CR 419.6b]
- its controller changes
- it stops being a creature
- an effect removes it from combat
When a creature is removed from combat it stops being an attacking, blocking, blocked, and/or unblocked creature.
If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.
Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-sixth edition rules.)
Lua error in Module:CR at line 549: Unknown error, multiple lookups .
External links
- Jeff Cunningham (July 21, 2007). "Introduction to Combat". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 07, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.