Combat phase: Difference between revisions
>Murgatroid99 (Confirmed that rules are up to date with Khans) |
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***'''506.6f''' If a spell states that it may be cast "only during combat after blockers are declared," but the declare blockers step is skipped that combat phase (see rule 508.6), then the spell may not be cast during that combat phase. | ***'''506.6f''' If a spell states that it may be cast "only during combat after blockers are declared," but the declare blockers step is skipped that combat phase (see rule 508.6), then the spell may not be cast during that combat phase. | ||
***'''506.6g''' Rules 506.6 and 506.6a–f apply to abilities that state that they may be activated only at certain times with respect to combat just as they apply to spells that state that they may be cast only at certain times with respect to combat.}} | ***'''506.6g''' Rules 506.6 and 506.6a–f apply to abilities that state that they may be activated only at certain times with respect to combat just as they apply to spells that state that they may be cast only at certain times with respect to combat.}} | ||
==In other languages== | |||
{{Other languages | |||
|fr=Phase de combat | |||
|de=Kampfphase | |||
|it=Fase di combattimento | |||
|pt=Fase de combate | |||
|es=Fase de combate | |||
|ru=Фаза боя | |||
|ruro=Faza boya | |||
|ja=戦闘フェイズ | |||
|jaro=Sentō Feizu | |||
|ko=전투단계 | |||
|koro=Jeontudan-gye | |||
|koha=戰鬪段階 | |||
|sc=战斗阶段 | |||
|scpin=Zhàndòu Jiēduàn | |||
|tc=戰鬥階段 | |||
|jyut=Zin3 dau3 Gaai1 dyun6 | |||
|tcpin= | |||
}} | |||
==External links== | ==External links== |
Revision as of 07:03, 13 December 2014
Template:Navigation CRTemplate:Navigation turn structure
The combat phase is the third phase in a turn, and has five steps in this order:
- Beginning of Combat Step
- Declare Attackers Step
- Declare Blockers Step
- Combat Damage Step
- End of Combat Step
If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped. If any attacking or blocking creatures has first strike or double strike, there are two combat damage steps.
A creature is removed from combat if:
- it leaves play
- it regenerates [CR 419.6b]
- its controller changes
- it stops being a creature
- an effect removes it from combat
When a creature is removed from combat it stops being an attacking, blocking, blocked, and/or unblocked creature.
If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.
Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-sixth edition rules.)
Lua error in Module:CR at line 549: Unknown error, multiple lookups .
In other languages
External links
- Jeff Cunningham (July 21, 2007). "Introduction to Combat". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 07, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.