Combat phase: Difference between revisions
>Murgatroid99 (Updated rules to Born of the Gods) |
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***'''506.6f''' If a spell states that it may be cast "only during combat after blockers are declared," but the declare blockers step is skipped that combat phase (see rule 508.6), then the spell may not be cast during that combat phase. | ***'''506.6f''' If a spell states that it may be cast "only during combat after blockers are declared," but the declare blockers step is skipped that combat phase (see rule 508.6), then the spell may not be cast during that combat phase. | ||
***'''506.6g''' Rules 506.6 and 506.6a–f apply to abilities that state that they may be activated only at certain times with respect to combat just as they apply to spells that state that they may be cast only at certain times with respect to combat.}} | ***'''506.6g''' Rules 506.6 and 506.6a–f apply to abilities that state that they may be activated only at certain times with respect to combat just as they apply to spells that state that they may be cast only at certain times with respect to combat.}} | ||
==External links== | |||
* {{DailyRef|mtg/daily/mm/129|Fight Club, Part 1|[[Mark Rosewater]]|February 07, 2011}} | |||
* {{DailyRef|mtg/daily/mm/130|Fight Club, Part 2|[[Mark Rosewater]]|February 14, 2011}} | |||
[[Category:Magic rules]][[Category:Turn structure]] | [[Category:Magic rules]][[Category:Turn structure]] |
Revision as of 17:23, 28 March 2014
Template:Navigation CRTemplate:Navigation turn structure
The combat phase is the third phase in a turn, and has five steps in this order:
- Beginning of Combat Step
- Declare Attackers Step
- Declare Blockers Step
- Combat Damage Step
- End of Combat Step
If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped. If any attacking or blocking creatures has first strike or double strike, there are two combat damage steps.
A creature is removed from combat if:
- it leaves play
- it regenerates [CR 419.6b]
- its controller changes
- it stops being a creature
- an effect removes it from combat
When a creature is removed from combat it stops being an attacking, blocking, blocked, and/or unblocked creature.
If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.
Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-sixth edition rules.)
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External links
- Mark Rosewater (February 07, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.