Combat phase: Difference between revisions

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{{Rules|
{{Rules|
text = '''From the [[Comprehensive Rules]]'''
text = '''From the [[Comprehensive Rules]]''' (February 1, 2009)
*'''306.''' Combat Phase
*'''306.''' Combat Phase
**'''306.1.''' The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put into play attacking (see rule 308.5). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 502.2) or double strike (see rule 502.28).
**'''306.1.''' The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put into play attacking (see rule 308.5). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 502.2) or double strike (see rule 502.28).

Revision as of 21:31, 5 March 2009

Template:Navigation turn structure

The combat phase is the third phase in a turn, and has five steps in this order:

If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped. If any attacking or blocking creatures has first strike or double strike, there are two combat damage steps.

A creature is removed from combat if:

  • it leaves play
  • it regenerates [CR 419.6b]
  • its controller changes
  • it stops being a creature
  • an effect removes it from combat

When a creature is removed from combat it stops being an attacking, blocking, blocked, and/or unblocked creature.

If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.

Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-sixth edition rules.)

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