Combat phase: Difference between revisions

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**'''306.3.''' Only a creature can attack or block. Only a player or a planeswalker can be attacked.
**'''306.3.''' Only a creature can attack or block. Only a player or a planeswalker can be attacked.
***'''306.3a''' If an effect would put a noncreature permanent into play attacking or blocking, the permanent does come into play but it’s never considered to be an attacking or blocking permanent.
***'''306.3a''' If an effect would put a noncreature permanent into play attacking or blocking, the permanent does come into play but it’s never considered to be an attacking or blocking permanent.
**'''306.4.''' A creature or planeswalker is removed from combat if it leaves play (such as by being destroyed or removed from the game); if its controller changes; if it stops being a creature or planeswalker, respectively; or if an effect removes it from combat. A creature is also removed from combat if it regenerates (see rule 419.6b). A creature that’s removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that’s removed from combat stops being attacked.
**'''306.4.''' A permanent is removed from combat if it leaves play, if its controller changes, if an effect specifically removes it from combat, if it’s a planeswalker that’s being attacked and stops being a planeswalker, or if it’s an attacking or blocking creature that regenerates (see rule 419.6b) or stops being a creature. A creature that’s removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that’s removed from combat stops being attacked.
***'''306.4a''' Once a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking don’t remove the creature from combat.
***'''306.4a''' Once a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking don’t remove the creature from combat.
***'''306.4b''' Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage.
***'''306.4b''' Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage.
***'''306.4c''' If a creature is attacking a planeswalker, removing that planeswalker from combat doesn’t remove that creature from combat. It continues to be an attacking creature, although it is attacking neither a player nor a planeswalker. It may be blocked. If it is unblocked, it will deal no combat damage.
***'''306.4c''' If a creature is attacking a planeswalker, removing that planeswalker from combat doesn’t remove that creature from combat. It continues to be an attacking creature, although it is attacking neither a player nor a planeswalker. It may be blocked. If it is unblocked, it will deal no combat damage.
**'''306.5.''' An attacking creature is attacking alone if no other creatures are attacking. A blocking creature is blocking alone if no other creatures are blocking.
***'''306.4d''' A permanent that’s both a blocking creature and a planeswalker that’s being attacked is partially removed from combat if it stops being either a creature or a planeswalker (but not both). It’s not removed from the portion of combat that’s relevant to the card type it still is.
**'''306.5.''' A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step. A creature is attacking alone if it’s attacking but no other creatures are. A creature blocks alone if it’s the only creature declared as a blocker during the declare blockers step. A creature is blocking alone if it’s blocking but no other creatures are.
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[[Category:Magic rules]][[Category:Turn structure]]
[[Category:Magic rules]][[Category:Turn structure]]

Revision as of 21:30, 5 March 2009

Template:Navigation turn structure

The combat phase is the third phase in a turn, and has five steps in this order:

If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped. If any attacking or blocking creatures has first strike or double strike, there are two combat damage steps.

A creature is removed from combat if:

  • it leaves play
  • it regenerates [CR 419.6b]
  • its controller changes
  • it stops being a creature
  • an effect removes it from combat

When a creature is removed from combat it stops being an attacking, blocking, blocked, and/or unblocked creature.

If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.

Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-sixth edition rules.)

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