Combat phase: Difference between revisions
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{{Rules| | {{Rules| | ||
text = '''From the [[Comprehensive Rules]]''' | text = '''From the [[Comprehensive Rules]]''' | ||
306. Combat Phase | |||
**306. | *306.1. The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put into play attacking (see rule 308.5). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 502.2) or double strike (see rule 502.28). | ||
*306.2. During the combat phase, the active player is the attacking player; creatures that player controls may attack. As the combat phase starts, the active player chooses one of his or her opponents. The chosen opponent is the defending player; that player and planeswalkers he or she controls may be attacked. Some multiplayer games allow the active player to attack multiple other players. See rule 602, “Attack Multiple Players Option,” and rule 606, “Two-Headed Giant Variant.” | |||
*306.3. Only a creature can attack or block. Only a player or a planeswalker can be attacked. | |||
:*306.3a If an effect would put a noncreature permanent into play attacking or blocking, the permanent does come into play but it’s never considered to be an attacking or blocking permanent. | |||
*306.4. A creature or planeswalker is removed from combat if it leaves play (such as by being destroyed or removed from the game); if its controller changes; if it stops being a creature or planeswalker, respectively; or if an effect removes it from combat. A creature is also removed from combat if it regenerates (see rule 419.6b). A creature that’s removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that’s removed from combat stops being attacked. | |||
:*306.4a Once a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking don’t remove the creature from combat. | |||
:*306.4b Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. | |||
:*306.4c If a creature is attacking a planeswalker, removing that planeswalker from combat doesn’t remove that creature from combat. It continues to be an attacking creature, although it is attacking neither a player nor a planeswalker. It may be blocked. If it is unblocked, it will deal no combat damage. | |||
*306.5. An attacking creature is attacking alone if no other creatures are attacking. A blocking creature is blocking alone if no other creatures are blocking. | |||
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[[Category:Magic rules]][[Category:Turn structure]] | [[Category:Magic rules]][[Category:Turn structure]] |
Revision as of 13:00, 18 October 2007
Template:Navigation turn structure
The combat phase is the third phase in a turn, and has five steps in this order:
- Beginning of Combat Step
- Declare Attackers Step
- Declare Blockers Step
- Combat Damage Step
- End of Combat Step
If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped. If any attacking or blocking creatures has First Strike or Double Strike, there are two combat damage steps.
A creature is removed from combat if:
- it leaves play
- it regenerates [CR 419.6b]
- its controller changes
- it stops being a creature
- an effect removes it from combat
When a creature is removed from combat it stops being an attacking, blocking, blocked, and/or unblocked creature.
If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.
Example
If a player would want to cast an Off Balance it must be done before a creature has been declared attacker or blocker. Otherwise it will have no effect.
Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-sixth edition rules.)
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