Protection: Difference between revisions
>LegacymtgsalvationUser8147 (→Protection from everything rulings: reflist) |
>LegacymtgsalvationUser1033 (updated wording) |
||
Line 10: | Line 10: | ||
{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''' | '''From the [[Comprehensive Rules]]''' (February 1, 2009) | ||
*'''502.7'''. Protection | *'''502.7'''. Protection | ||
**'''502.7a''' Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value. If the quality is a type, subtype, or supertype, the protection applies to sources that are permanents with that type, subtype, or supertype and to any sources not in play that are of that type, subtype, or supertype. | **'''502.7a''' Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value. If the quality is a type, subtype, or supertype, the protection applies to sources that are permanents with that type, subtype, or supertype and to any sources not in play that are of that type, subtype, or supertype. | ||
Line 18: | Line 18: | ||
**'''502.7e''' Any damage that would be dealt by sources that have the stated quality to a permanent that has protection is prevented. | **'''502.7e''' Any damage that would be dealt by sources that have the stated quality to a permanent that has protection is prevented. | ||
**'''502.7f''' If a creature with protection attacks, it can’t be blocked by creatures that have the stated quality. | **'''502.7f''' If a creature with protection attacks, it can’t be blocked by creatures that have the stated quality. | ||
**'''502.7g''' Multiple instances of protection from the same quality on the same permanent are redundant. | **'''502.7g''' Protection from everything is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented. | ||
**'''502.7h''' Multiple instances of protection from the same quality on the same permanent or player are redundant. | |||
}} | }} | ||
Revision as of 21:49, 5 March 2009
Protection is a keyword ability that grants several different effects to the permanent or player it is affecting. It was first introduced in Alpha and still sees frequent use on cards.
Protection always appears in the form "protection from" followed by one or more qualities or characteristics. The first qualities were colors, but "protection from (creature type)" was introduced in the tribal Invasion block (e.g. Shoreline Raider had protection from Kavu). "Protection from creatures" was first seen in Odyssey; "protection from artifacts" was first seen in Antiquities with Artifact Ward, and was, logically, featured in the artifact-heavy Mirrodin block. "Protection from converted mana cost 3 or greater" (Mistmeadow Skulk) was introduced in Future Sight. "Protection from everything" (Progenitus) was introduced in Conflux.
The effects of protection are often described using the mnemonic DEBT. The permanent or player with protection can't be:
- Damaged by sources with the given quality (all such damage is prevented)
- Enchanted or equipped by permanents with the given quality
- Blocked by creatures with the given quality (if it's a creature)
- Targeted by spells of the given quality, or abilities with sources of the given quality.
From the ()
Protection is commonly misunderstood as being complete exemption from effects created by cards with the quality being protected from, which would allow, for example, a creature with protection from white to survive the effect of Wrath of God. This is not the case, however, as anything other than the specific things mentioned above is not hampered by protection in any way. Thus, as Wrath does not attempt to damage or target the creature, it will still be destroyed.
Protection from everything rulings
- It can't be blocked.
- It can't be enchanted or equipped.
- It can't be the target of spells or abilities.
- All damage that would be dealt to it is prevented.
It can still be affected by effects that don't target it or deal damage to it (such as Wrath of God).
[1]