Evasion ability: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Tuamir
mNo edit summary
>Yandere-sliver
mNo edit summary
Line 18: Line 18:
{{CR|lookup=509.1b}}
{{CR|lookup=509.1b}}


[[Category:Keywords/Evasion|*]][[Category:Magic rules]]
[[Category:Keywords/Evasion|*]]

Revision as of 22:07, 1 January 2016

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.


From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 509.1b The defending player checks each creature they control to see whether it’s affected by any restrictions (effects that say a creature can’t block, or that it can’t block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal.
    A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn’t affect that block. Different evasion abilities are cumulative.

    Example: An attacking creature with flying and shadow can’t be blocked by a creature with flying but without shadow.