Evasion ability: Difference between revisions

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*[[Horsemanship]] (Can only be blocked by other creatures with Horsemanship) e.g. <c>Lu Bu, Master-at-Arms</c>
*[[Horsemanship]] (Can only be blocked by other creatures with Horsemanship) e.g. <c>Lu Bu, Master-at-Arms</c>
*[[Shadow]] (Can only block or be blocked by other creatures with Shadow) e.g. <c>Soltari Priest</c>.
*[[Shadow]] (Can only block or be blocked by other creatures with Shadow) e.g. <c>Soltari Priest</c>.
*[[Menace]] (Can only block or be blocked by two or more creatures) e.g. <c>Boggart Brute</c>
*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*Specific '[[unblockable#"Cannot be blocked by"|Cannot be blocked by]]' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.
*Specific '[[unblockable#"Cannot be blocked by"|Cannot be blocked by]]' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.
*[[Protection]] also functions much like an evasion ability. (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.
*[[Protection]] also functions much like an evasion ability. (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.


Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

Revision as of 07:09, 7 August 2015

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.


From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 509.1b The defending player checks each creature they control to see whether it’s affected by any restrictions (effects that say a creature can’t block, or that it can’t block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal.
    A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn’t affect that block. Different evasion abilities are cumulative.

    Example: An attacking creature with flying and shadow can’t be blocked by a creature with flying but without shadow.