Evasion ability: Difference between revisions

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*[[Banding]] (Defending player chooses how the creature blocked by the creature(s) with Banding assigns combat damage) e.g. <c>Benalish Hero</c>.
*[[Banding]] (Defending player chooses how the creature blocked by the creature(s) with Banding assigns combat damage) e.g. <c>Benalish Hero</c>.
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>.
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>.
*Specific damage reassignment. e.g. <c>Nomads en-Kor</c> ([[en-Kor ability|''en''-Kor ability]]), <c>Thorn Elemental</c> ([[super trample]]), <c>Farrel's Zealot</c> ([[untrample]]).
*Specific damage reassignment. e.g. <c>Nomads en-Kor</c> ([[en-Kor ability|''en''-Kor ability]]), <c>Thorn Elemental</c> ([[Super trample]]), <c>Farrel's Zealot</c> ([[Untrample]]), <c>Laccolith Whelp</c> ([[Nemesis#Vertical cycle|Laccoliths]]).


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{{rules|text=

Revision as of 16:25, 12 March 2012

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

From the ()


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