Evasion ability: Difference between revisions

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*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Protection]] (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.
*[[Protection]] (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.
*Specific 'Cannot be blocked by' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.
*Specific '[[unblockable#"Cannot be blocked by"|Cannot be blocked by]]' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.


Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
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*'''500.3a''' An evasion ability is an ability an attacking creature has that restricts what can block it. Evasion abilities are static abilities that modify the declare blockers step of the combat phase. If a creature gains or loses an evasion ability after a legal block has been declared, it doesn’t affect that block. Evasion abilities are cumulative.
*'''500.3a''' An evasion ability is an ability an attacking creature has that restricts what can block it. Evasion abilities are static abilities that modify the declare blockers step of the combat phase. If a creature gains or loses an evasion ability after a legal block has been declared, it doesn’t affect that block. Evasion abilities are cumulative.
**'''Example''':<br> A creature with flying and shadow can’t be blocked by a creature with flying but without shadow.}}
**'''Example''':<br> A creature with flying and shadow can’t be blocked by a creature with flying but without shadow.}}
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[[Category:Magic rules]][[Category:Miscellaneous Mechanics]]

Revision as of 09:53, 9 March 2012

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

From the ()


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