Evasion ability: Difference between revisions

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An '''evasion ability''' is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. <c>Tidal Kraken</c>), but there are several other evasion abilities:
An '''evasion ability''' is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. <c>Tidal Kraken</c>), but there are several other evasion abilities:
*[[Flying]] (Can only be blocked by other creatures with flying) e.g. <c>Wild Griffin</c>.
*[[Flying]] (Can only be blocked by other creatures with flying or reach) e.g. <c>Wild Griffin</c>.
*[[Fear]] (Can only be blocked by [[Black]]/[[Artifact]] creatures) e.g. <c>Gluttonous Zombie</c>.
*[[Fear]] (Can only be blocked by [[Black]]/[[Artifact]] creatures) e.g. <c>Gluttonous Zombie</c>.
*[[Horsemanship]] (Can only be blocked by other creatures with Horsemanship) e.g. <c>Lu-Bu, Master-at-Arms</c>
*[[Horsemanship]] (Can only be blocked by other creatures with Horsemanship) e.g. <c>Lu-Bu, Master-at-Arms</c>

Revision as of 20:48, 21 June 2009

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

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