Evasion ability: Difference between revisions

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Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>.
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>.
*Specific damage reassignment. e.g. <c>Thorn Elemental</c>.
*Specific damage reassignment. e.g. <c>Nomads en-Kor</c>, <c>Thorn Elemental</c>.


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Revision as of 16:13, 28 November 2007

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

From the ()


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