Evasion ability: Difference between revisions
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>BAMooore (added trample, tweaked definition) |
>BAMooore m (added thorn elemental evasion) |
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*Specific 'Cannot be blocked by' clauses. e.g. <c>Vindictive Mob</c>. | *Specific 'Cannot be blocked by' clauses. e.g. <c>Vindictive Mob</c>. | ||
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>. | *[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>. | ||
*Specific damage reassignment. e.g. <c>Thorn Elemental</c>. | |||
{{rule-stub}}[[Category:Magic Rules]] | {{rule-stub}}[[Category:Magic Rules]] |
Revision as of 19:57, 12 September 2006
An evasion ability on a creature improves its chances of damaging the defending player, usually by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:
- Flying (Can only be blocked by other creatures with flying) e.g. Wild Griffin.
- Fear (Can only be blocked by Black/Artifact creatures) e.g. Gluttonous Zombie.
- Horsemanship (Can only be blocked by other creatures with Horsemanship)
- Shadow (Can only block or be blocked by other creatures with Shadow) e.g. Soltari Priest.
- Landwalk (Is completely unblockable if defending player controls a land with this property.) e.g. Forest Dryad.
- Protection (Cannot be blocked by creatures with this quality) e.g. Paladin en-Vec.
- Specific 'Cannot be blocked by' clauses. e.g. Vindictive Mob.
- Trample (Allows excess combat damage to be dealt to the defending player) e.g. Force of Nature.
- Specific damage reassignment. e.g. Thorn Elemental.