Modular: Difference between revisions
Jump to navigation
Jump to search
>Yandere-sliver m (→Rules: clean up, replaced: {{Keyword CR → {{CR+G) |
>Hunterofsalvation |
||
Line 12: | Line 12: | ||
==History== | ==History== | ||
Modular appeared in ''[[Darksteel]]'' and ''[[Fifth Dawn]]''. The only creatures to appear with Modular also had "Arcbound" in the title, until the release of ''[[Modern Horizons]]''.<ref>{{DailyRef|arcana/flavor-modular-2004-01-27|The flavor of modular|[[Magic Arcana]]|January 27, 2004}}</ref> | Modular appeared in ''[[Darksteel]]'' and ''[[Fifth Dawn]]''. The only creatures to appear with Modular also had "Arcbound" in the title, until the release of ''[[Modern Horizons]]''.<ref>{{DailyRef|arcana/flavor-modular-2004-01-27|The flavor of modular|[[Magic Arcana]]|January 27, 2004}}</ref><ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref> | ||
==Rules== | ==Rules== |
Revision as of 10:36, 1 June 2019
- For the design concept, see Mechanic#Modular.
Modular | |
---|---|
Keyword Ability | |
Type |
Static (1st ability) Triggered (2nd ability) |
Introduced | Darksteel |
Last used | Modern Horizons |
Reminder Text | Modular N (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
Statistics |
12 cards 100% |
Scryfall Search | |
keyword:"Modular" |
Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.[1]
History
Modular appeared in Darksteel and Fifth Dawn. The only creatures to appear with Modular also had "Arcbound" in the title, until the release of Modern Horizons.[2][3]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Modular
- A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.43, “Modular.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.43. Modular
- 702.43a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
- 702.43b If a creature has multiple instances of modular, each one works separately.
Rulings
- If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
- For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
- For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
- When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
Examples
Example
Arcbound Bruiser
Artifact Creature — Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
References
- ↑ Mark Rosewater (January 12, 2004). "Arcbound To Happen". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (January 27, 2004). "The flavor of modular". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.