Haste: Difference between revisions

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*Haste removes the normal "cannot attack" [[restriction]] due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a <c>Raging Goblin</c> if the defending player has <c>Island Sanctuary</c> activated.
*Haste removes the normal "cannot attack" [[restriction]] due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a <c>Raging Goblin</c> if the defending player has <c>Island Sanctuary</c> activated.


==Example==
==Examples==
{{examples|text=''
{{examples|<c>Raging Goblin</c> {{R}}<br>Creature {{-}} Goblin Berserker<br>1/1<br>Haste ''(This creature can attack and {{T}} as soon as it comes under your control.)''}}
*<c>Raging Goblin</c> - {{R}}<br>Creature {{-}} Goblin Berserker<br>1/1<br>Haste ''(This creature can attack and {{T}} as soon as it comes under your control.)''
}}


==Enchantments that grant just haste==
==Enchantments that grant just haste==

Revision as of 22:51, 29 March 2019

Haste
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Sixth Edition (keyword)
Last used Evergreen
Reminder Text Haste (This creature can attack and {T} as soon as it comes under your control.)
Scryfall Search
keyword:"Haste"

Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the {T} or {Q} symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.

Description

Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. In R&D, it was known by the nickname Celerity.[1] It wasn't until the Sixth Edition rules change that it got added as a keyword ability.[2] Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primary in red, before black and green.[3] There have been some recent exceptions, notably Giant Solifuge and Planar Chaos's green haste-echo creatures. Lately, green has moved up to secondary place.[4][5] Black is also secondary.

Rules

Template:Keyword CR

Rulings

  • Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.

Examples

Example

Raging Goblin {R}
Creature — Goblin Berserker
1/1
Haste (This creature can attack and {T} as soon as it comes under your control.)

Enchantments that grant just haste

Target creature

All your creatures

All creatures

Planes card that grant Haste

References

  1. Template:NewRef
  2. Template:NewRef
  3. Template:NewRef
  4. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Is vengvine a bend in green having haste and all?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  5. Template:NewRef

External links

Template:Keywords and abilities