Haste: Difference between revisions
>Yandere-sliver m (→Enchantments that grant just haste: clean up, replaced: {{r}} → {{R}} (7), {{g}} → {{G}} (3)) |
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*Haste removes the normal "cannot attack" [[restriction]] due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a <c>Raging Goblin</c> if the defending player has <c>Island Sanctuary</c> activated. | *Haste removes the normal "cannot attack" [[restriction]] due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a <c>Raging Goblin</c> if the defending player has <c>Island Sanctuary</c> activated. | ||
== | ==Examples== | ||
{{examples| | {{examples|<c>Raging Goblin</c> {{R}}<br>Creature {{-}} Goblin Berserker<br>1/1<br>Haste ''(This creature can attack and {{T}} as soon as it comes under your control.)''}} | ||
}} | |||
==Enchantments that grant just haste== | ==Enchantments that grant just haste== |
Revision as of 22:51, 29 March 2019
Haste | |
---|---|
Keyword Ability | |
Type | Static |
Introduced |
Alpha (mechanic) Sixth Edition (keyword) |
Last used | Evergreen |
Reminder Text | Haste (This creature can attack and as soon as it comes under your control.) |
Scryfall Search | |
keyword:"Haste" |
Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the or symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.
Description
Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. In R&D, it was known by the nickname Celerity.[1] It wasn't until the Sixth Edition rules change that it got added as a keyword ability.[2] Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primary in red, before black and green.[3] There have been some recent exceptions, notably Giant Solifuge and Planar Chaos's green haste-echo creatures. Lately, green has moved up to secondary place.[4][5] Black is also secondary.
Rules
Rulings
- Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.
Examples
Example
Raging Goblin
Creature — Goblin Berserker
1/1
Haste (This creature can attack and as soon as it comes under your control.)
Enchantments that grant just haste
Target creature
- Mark of Fury
- Need for Speed
- Instill Energy (attack only)
All your creatures
All creatures
- Concordant Crossroads
- Mass Hysteria
- Ashling's Prerogative (match converted mana cost of the chosen value)
Planes card that grant Haste
- Bloodhill Bastion (whenever a creature enters the battlefield, also gains double strike)
- Sokenzan (all creatures)
References
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Is vengvine a bend in green having haste and all?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ Template:NewRef