Main phase: Difference between revisions
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When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the [[end phase]]. | When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the [[end phase]]. | ||
==Rules== | ==Rules== | ||
{{CR|Main Phase}} | {{keyword CR|Main Phase}} | ||
==External link== | ==External link== | ||
* {{NewRef|beyond-basics/main-course-2017-08-03|The Main Course|[[Gavin Verhey]]|August 3, 2017}} | * {{NewRef|beyond-basics/main-course-2017-08-03|The Main Course|[[Gavin Verhey]]|August 3, 2017}} | ||
{{CR Navbox|500}} | {{CR Navbox|500}} |
Revision as of 11:27, 7 July 2018
The main phase is both the second and fourth phases of a turn. Non-instants can usually only be played during this phase, only by the active player, and only when the stack is empty.
The following events occur during the main phase:
- Abilities that trigger at the beginning of the main phase go onto the stack.
- The active player gains priority.
Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a Special Action which does not use the stack.
When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the combat phase. After the combat phase is complete, the game proceeds to the post-combat main phase.
When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the end phase.