Flavor word: Difference between revisions
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===''Warhammer 40,000 Commander Decks''=== | ===''Warhammer 40,000 Commander Decks''=== | ||
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*''Brood Telepathy'' | |||
*''Chapter Master'' | *''Chapter Master'' | ||
*''Grand Strategist'' | *''Grand Strategist'' | ||
*''Fast Healing'' | |||
*''Flesh Hooks'' | |||
*''Hunt for Heresy'' | *''Hunt for Heresy'' | ||
*''Lord of Torment'' | *''Lord of Torment'' |
Revision as of 17:20, 12 September 2022
Dungeons & Dragons: Adventures in the Forgotten Realms introduced a very loose approach to ability words called flavor words, which are used to represent themed actions, character feats or magic, or monster abilities, instead of grouping similarly functioning cards. Flavor words also appeared on cards of the Secret Lair: Street Fighter set, which will later be reskinned to in-multiverse Magic cards. Later, they became a common tool for Universes Beyond.[1]
Description
Flavor words are not used to thematically group cards (like ability words), but to refer to iconic Dungeons & Dragons abilities, actions, or spells.[2] In some cases, these precede triggered or activated abilities on a card.[3] Flavor words contribute to the theme of many individual abilities. In many cases, they identify a particular skill or feat a creature from the Forgotten Realms could have. They were created to capture a sense of being on a D&D campaign.[4] A few modal cards in the set use flavor words to better illustrate your choices.[5] In this, they are similar to anchor words. Flavor words use title case as opposed to regular ability words that use proper case.[6] They aren't traditionally used on multiple cards.[7]
Forgotten Realms
- Acid Breath
- Animate Walking Statue
- Antimagic Cone
- Archery
- Bardic Inspiration
- Beacon of Hope
- Bear Form
- Befriend Them
- Bewitching Whispers
- Binding Contract
- Brave the Stench
- Break Their Chains
- Charge Them
- Clever Conjurer
- Climb Over
- Combat Inspiration
- Cold Breath
- Cone of Cold
- Cunning Action
- Cure Wounds
- Dispel Magic
- Displacement
- Dissolve
- Distract the Guard
- Divine Intervention
- Dominate Monster
- Drag Below
- Engulf
- Fear Ray
- Fend Them Off
- Fight the Current
- Find a Crossing
- Flurry of Blows
- Foil Their Scheme
- Form a Party
- Gentle Repose
- Grant an Advantage
- Hide
- Interrogate Them
- Intimidate Them
- Journey On
- Keen Senses
- Learn Their Secrets
- Life Drain
- Lift the Curse
- Lightning Breath
- Magical Tinkering
- Make a Retreat
- Make Camp
- Poison Breath
- Pry It Open
- Psionic Spells
- Rappel Down
- Rejuvenation
- Rouse the Party
- Search the Body
- Search the Room
- Set Off Traps
- Siege Monster
- Smash It
- Smash the Chest
- Song of Rest
- Split
- Stand and Fight
- Start a Brawl
- Steal Its Eyes
- Stunning Strike
- Tail Spikes
- Teleport
- Tie Up
- Tragic Backstory
- Trapped!
- Two-Weapon Fighting
- Whirlwind
- Whispers of the Grave
- Wild Magic Surge
Forgotten Realms Commander Decks
- Astral Projection
- Berserk
- Breathe Flame
- Create Undead
- Enrage
- Focus Beam
- Mystic Arcanum
- Negative Energy Cone
- Pact Boon
- Perfect Illumination
- Smash Relics
Street Fighter
- Electric Thunder
- Fierce Punch
- Flash Kick
- Hadoken
- Hundred Hand Slap
- Iron Muscle
- Lightning Kick
- Rolling Attack
- Teleport
- Shoryuken
- Sonic Boom
- Spinning Piledriver
- Sumo Spirit
Baldur's Gate
- Animate Chains
- Avoidance
- Bigby’s Hand
- Blood Drain
- Body Thief
- Bribe the Guards
- Call for Aid
- Ceremorphosis
- Confounding Clouds
- Conjure Elemental
- Crown of Madness
- Death Ray
- Devour Intellect
- Disintegration Ray
- Enthralling Performance
- Feed
- Friends
- Gathered Swarm
- Gather Your Courage
- Gust of Wind
- Homunculus Servant
- Infesting Spores
- Keen Sight
- Lure the Unwary
- Mama's Coming
- Mantle of Inspiration
- Mold Harvest
- Natural Recovery
- Natural Shelter
- Pray for Protection
- Protection Fighting Style
- Psychic Blades
- Psychic Defense
- Run and Hide
- Scorching Ray
- Sleight of Hand
- Spiked Retribution
- Stall for Time
- Strike a Deal
- Threaten the Merchant
- Toxic Spores
- Vicious Mockery
- Weird Insight
- Wind Walk
Baldur's Gate Commander Decks
- Aberrant Tinkering
- Buy Information
- Hire a Mercenary
- Hive Mind
- Horrific Symbiosis
- Loud Ruckus
- Mold Earth
- Probing Telepathy
- Project Image
- Sell Contraband
Alchemy Horizons: Baldur's Gate
- Aim for the Wyvern
- Aim for the Cursed Amulet
- Calim Breath
- Fire a Warning Shot
- Gift of Tiamat
- Molting Exoskeleton
- Psionic Adept
- Rage Beyond Death
- Rejuvenation
- Wild Shape
Warhammer 40,000 Commander Decks
- Brood Telepathy
- Chapter Master
- Grand Strategist
- Fast Healing
- Flesh Hooks
- Hunt for Heresy
- Lord of Torment
- Mark of Chaos Ascendant
- Master Tactician
- My Will Be Done
- Phaeron
- Prince of Chaos
- Psychic Stimulus
- Rapid Regeneration
- Sonic Blaster
- Spiritual Leader
- Suppressing Fire
- Unquestionable Wisdom
- Xenos Cunning
Background
Flavor words have been used before in other Wizards of the Coast TCGs.[8] Their use in future sets is more likely for Universes Beyond than normal Magic.[9][10][1] If necessary, flavor words may be removed if a card is reprinted.[11]
Flavor words involving a modal choice can also be accounted as anchor words.[12][13]
Reused
Something being a flavor word doesn't prevent R&D from later using it as a card name or mechanic name. Mark Rosewater stated that there probably would be at least a few years where R&D wouldn't use them, but after that, he thought that the flavor words would be fair game as card or mechanic names.[14] In fact, some flavor words were reused within two years:
- Scion of Stygia (Forgotten Realms) — Cone of Cold (Baldur's Gate)
- Chaos Channeler (Forgotten Realms) — Wild Magic Surge (Baldur's Gate)
Card names can also be reused as flavorwords:
References
- ↑ a b Mark Rosewater (May 17, 2022). "First Out of Baldur's Gate". magicthegathering.com. Wizards of the Coast.
- ↑ Flavor Words (Video). Good Morning Magic. YouTube (June 29, 2021).
- ↑ Jess Dunks (July 12, 2021). "Adventures in the Forgotten Realms Release Notes". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 12, 2021). "D&D-esign, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (June 24, 2021). "Adventures in the Forgotten Realms Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 3, 2021). "Hey mark would you count pack tactics from afr as...". Blogatog. Tumblr.
- ↑ Mark Rosewater (January 10, 2022). "Even More Words From R&D". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 1, 2021). "Where flavorwords influenced by the kaijudo tcg...". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 30, 2021). "Are flavor words something we should expect in...". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 2, 2021). "Odds & Ends: Adventures in the Forgotten Realms, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 10, 2021). "Flavor text can be changed when a card is...". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 28, 2022). "Deciduous". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 29, 2022). "You seem to count flavor words as anchor words. Is that correct?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 9, 2021). "Odds & Ends: Adventures in the Forgotten Realms, Part 2". magicthegathering.com. Wizards of the Coast.