Daniel Holt: Difference between revisions

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'''Daniel Holt''' is an employee of [[Wizards of the Coast]], where he works as a Graphic Designer for ''[[Magic: The Gathering]]'' since January, 2018.<ref>{{WebRef|url=https://www.linkedin.com/in/daniel-holt-90ba5839/|title=Daniel Holt Profile|publisher=LinkedIn}}</ref> He also sometimes participates in design teams.
'''Daniel Holt''' is an employee of [[Wizards of the Coast]], where he works as a UX Designer for ''[[Magic: The Gathering]]'' since January, 2018.<ref>{{WebRef|url=https://www.linkedin.com/in/daniel-holt-90ba5839/|title=Daniel Holt Profile|publisher=LinkedIn}}</ref> He also actively participates in design teams.


As part of his job, Daniel collaborates with art directors, writers, and concept artists in order to construct inviting/functional world guides for future ''Magic'' sets.<ref>{{WebRef|url=https://www.imdanielholt.com/|title=Imdanielholt.com}}</ref> He provides artistic direction during the card proofing process in terms of crops and [[foil]]ing, as well as final text approval. He also develops assets to support the games’ many outlets including [[card frame]]s, [[expansion symbol|set symbol]]s, and merchandise.  
As part of his job, Daniel collaborates with art directors, writers, and concept artists in order to construct inviting/functional world guides for future ''Magic'' sets.<ref>{{WebRef|url=https://www.imdanielholt.com/|title=Imdanielholt.com}}</ref> He also develops assets to support the games’ many outlets including [[card frame]]s, [[expansion symbol|set symbol]]s, and merchandise. He provides artistic direction during the card proofing process in terms of crops and [[foil]]ing, as well as final text approval. 


==Designing==
==Designing==
* ''[[Commander 2020]]''
* ''[[Commander 2020]]''
* ''[[Strixhaven: School of Mages]]'' (Exploratory)
* ''[[Strixhaven: School of Mages]]'' (Exploratory and Set Design)
* ''[[Commander 2021]]''
* ''[[Commander 2021]]''



Revision as of 20:03, 4 June 2021

Daniel Holt is an employee of Wizards of the Coast, where he works as a UX Designer for Magic: The Gathering since January, 2018.[1] He also actively participates in design teams.

As part of his job, Daniel collaborates with art directors, writers, and concept artists in order to construct inviting/functional world guides for future Magic sets.[2] He also develops assets to support the games’ many outlets including card frames, set symbols, and merchandise. He provides artistic direction during the card proofing process in terms of crops and foiling, as well as final text approval.

Designing

Developing

  • Strixhaven: School of Mages

References