Ravnican guild: Difference between revisions

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== G/U: Simic Combine ==
== G/U: Simic Combine ==
*[[Simic Combine]]
*[[Simic Combine]]
the simic combine blues lust for control and green's love of life. like other green-based guilds, they focus on cretures more than anything else. Their ability, [[Graft]], allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satififed with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.
[[Guilds of Ravnica (cz)]]


{{story-stub}}
{{story-stub}}

Revision as of 13:45, 10 August 2007

The ten Guilds of Ravnica have ruled the plane for ten thousand years, since the signing of the Guildpact. Each guild has specific responsibilities outlined by that ancient and magical document though each tries to find loopholes in the document in order to increase their own power.

The guild's breakdown are:


W/U: Azorius Senate

See: Azorius Senate Logic & Power (Blue), and/or Law & Order (White)

W/B: Orzhov Syndicate

U/B: House Dimir

U/R: Izzet League

the izzet are the main researchers in ravinica. science, engineering, and other similar topics fall to them. they even have exclusive dominion over something called Meta-magic (or the study of magic itself). Through this, they have the ability called replicate, which allows a spell on the stack to bee copied over as many times a player wishes. this combines blues lust of power and red's love for instant gratification. In addition, many members of the guild have a combination of something for red and something from blue. This is best showed by: Niv-Mizzet, the firemind.

B/R: Cult of Rakdos

B/G: Golgari Swarm

The Swarm combine green's love of life and strength, with blacks lust for death and power. Thus, they have mastered the life-death cycle of ravinca. similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they have the don't mind milling their own library inorder to get something into and/or out of the graveyard (See Dredge).

R/G: Gruul Clans

the grull are the in between of red (irrational, instant gratification) and green (life, strength). to be in the clan is best exemplified through the guilds ability: Bloodthirst. this ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's like to hurt things.

R/W: Boros Legion

See: Boros Legion the Boros are the high-er up law enforcers of the land (White's love for order). but at the same time, they are trigger-happy (Red's lust of instant gratification). Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (irregardless of what that being is fighting for). this is reflected in there ability know as: Radiance. Through it, the guild can effect everyone that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vica-versa).

G/W: Selesnya Conclave

G/U: Simic Combine

the simic combine blues lust for control and green's love of life. like other green-based guilds, they focus on cretures more than anything else. Their ability, Graft, allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satififed with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.

Guilds of Ravnica (cz)