Detain: Difference between revisions
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'''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''.<ref>{{DailyRef|mtg/daily/ld/219|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | '''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''.<ref>{{DailyRef|mtg/daily/ld/219|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | ||
{{CR| | {{CR|Fate Reforged|*'''701.26.''' Detain | ||
**'''701.26a''' Certain spells and abilities can detain a [[permanent]]. Until the next turn of the controller of that spell or ability, that permanent can’t [[attack]] or [[block]] and its [[activated ability|activated abilities]] can’t be activated. | **'''701.26a''' Certain spells and abilities can detain a [[permanent]]. Until the next turn of the controller of that spell or ability, that permanent can’t [[attack]] or [[block]] and its [[activated ability|activated abilities]] can’t be activated. | ||
}} | }} |
Revision as of 06:54, 28 January 2015
Detain is a keyword action that was introduced in Return to Ravnica.[1] Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
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Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Example
Color percentages
There is a total of 11 cards that involve detain, which divide by color as such:
- White = 36%
- Multicolor = 36%
- Blue = 28%
References
- ↑ Dave Guskin (November 02, 2012). "Article I: Fun (see also Subsections F, J, and V.14.k)". magicthegathering.com. Wizards of the Coast.