Detain: Difference between revisions

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'''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''. <ref>{{DailyRef|mtg/daily/ld/219|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent.
'''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''.<ref>{{DailyRef|mtg/daily/ld/219|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent.


{{CR|Khans of Tarkir|*'''701.26.''' Detain
{{CR|Khans of Tarkir|*'''701.26.''' Detain
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==Example==
==Example==
{{examples|text=''
{{examples|text=''
*<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)''''<br>
*<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)''''
}}
}}


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<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 11 cards that involve detain, which divide by color as such:
There is a total of 11 cards that involve detain, which divide by color as such:
*White = 36 %
*White = 36%
*Multicolor = 36 %
*Multicolor = 36%
*Blue = 28 %
*Blue = 28%
</div>
</div>
==In other languages==
 
{{Other languages
|fr=Détenir
|de=Inhaftieren
|it=Trattenere
|pt=Deter
|es=Detener
|ru=Задерживать
|ruro=Zaderzhivat’
|ja=留置
|jaro=Ryūchi
|ko=억류
|koro=Eongnyu
|koha=抑留
|sc=拘留
|scpin=Jūliú
|tc=拘留
|jyut=Keoi1 lau4
|tcpin=
}}


==References==
==References==

Revision as of 20:21, 30 December 2014

Detain is a keyword action that was introduced in Return to Ravnica.[1] Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.

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Rulings

  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Example

Color percentages

There is a total of 11 cards that involve detain, which divide by color as such:

  • White = 36%
  • Multicolor = 36%
  • Blue = 28%


References