Exchange: Difference between revisions

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'''Exchange''' is a [[keyword action]]. One of the big things the [[6th Edition/Rules changes|''Sixth Edition'' rules change]] did was to try to consolidate how ''[[Magic]]'' [[card]] text referred to things. The game had always had it, but it wasn't until then that exhange got its own vocabulary word. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref>
'''Exchange''' is a [[keyword action]]. One of the big things the [[6th Edition/Rules changes|''Sixth Edition'' rules change]] did was to try to consolidate how ''[[Magic]]'' [[card]] text referred to things. The game had always had it, but it wasn't until then that exhange got its own vocabulary word. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref>
==Rules==
==Rules==
{{CR|Fate Reforged|*'''701.8.''' Exchange
{{CRTemp|lookup=Exchange}}
**'''701.8a''' A [[spell]] or [[ability]] may instruct [[players]] to exchange something (for example, [[life]] totals or control of two [[permanents]]) as part of its resolution. When such a spell or ability resolves, if the entire exchange can’t be completed, no part of the exchange occurs.{{CR Example|If a spell attempts to exchange control of two target creatures but one of those creatures is destroyed before the spell resolves, the spell does nothing to the other creature.}}
 
**'''701.8b''' When control of two permanents is exchanged, if those permanents are controlled by different players, each of those players simultaneously gains control of the permanent that was controlled by the other player. If, on the other hand, those permanents are controlled by the same player, the exchange effect does nothing.
**'''701.8c''' When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. [[Replacement effect]]s may modify these gains and losses, and triggered abilities may trigger on them.
**'''701.8d''' Some spells or abilities may instruct a player to exchange cards in one [[zone]] with cards in a different zone (for example, exiled cards and cards in a player’s hand). These spells and abilities work the same as other "exchange" spells and abilities, except they can exchange the cards only if all the cards are owned by the same player.
**'''701.8e''' If a card in one zone is exchanged with a card in a different zone, and either of them is [[attach]]ed to an object, that card stops being attached to that object and the other card becomes attached to that object.
**'''701.8f''' If a spell or ability instructs a player to simply exchange two zones, and one of the zones is empty, the cards in the zones are still exchanged.
**'''701.8g''' A spell or ability may instruct a player to exchange two numerical values. In such an exchange, each value becomes equal to the previous value of the other. If either of those values is a life total, the affected player gains or loses the amount of life necessary to equal the other value. Replacements effects may modify this gain or loss, and [[triggered ability|triggered abilities]] may trigger on it. If either of those values is a [[power]] or [[toughness]], a [[continuous effect]] is created setting that power or toughness to the other value (see rule 613.3b). This rule does not apply to spells and abilities that switch a creature’s power and toughness.
}}
==References==
==References==
{{Reflist}}
{{Reflist}}

Revision as of 22:42, 5 August 2015

Exchange is a keyword action. One of the big things the Sixth Edition rules change did was to try to consolidate how Magic card text referred to things. The game had always had it, but it wasn't until then that exhange got its own vocabulary word. [1]

Rules

Template:CRTemp

References