Lair: Difference between revisions
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'''Lair''' is a [[nonbasic]] [[land type]] used for cards that depict a secluded resting place for wild [[creatures]]. The type was created in ''[[Planeshift]]'' for the the base of operations for the [[legendary]] | '''Lair''' is a [[nonbasic]] [[land type]] used for cards that depict a secluded resting place for wild [[creatures]]. The type was created in ''[[Planeshift]]'' for the the base of operations for the [[legendary]] [[Primeval Dragons]] from the expansion ''[[Invasion]]''. | ||
Each of these [[uncommon]] [[triple lands]] must be [[sacrificed]] when it comes into play unless you return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors: | |||
Each of these [[uncommon]] [[triple lands]] must be [[sacrificed]] when it comes into play unless you return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors | *<c>Treva's Ruins</c> ({{G}}/{{W}}/{{U}}) | ||
*<c>Dromar's Cavern</c> ({{W}}/{{U}}/{{B}}) | |||
*<c>Crosis's Catacombs</c> ({{U}}/{{B}}/{{R}}) | |||
*<c>Darigaaz's Caldera</c> ({{B}}/{{R}}/{{G}}) | |||
*<c>Rith's Grove</c> ({{R}}/{{G}}/{{W}}) | |||
==Other lairs== | |||
==Other | |||
* [[Rath#Locations on Rath|Sliver lair]] | * [[Rath#Locations on Rath|Sliver lair]] | ||
[[Category:Land types]] | |||
[[Category: Land types |
Revision as of 17:51, 22 September 2012
Lair is a nonbasic land type used for cards that depict a secluded resting place for wild creatures. The type was created in Planeshift for the the base of operations for the legendary Primeval Dragons from the expansion Invasion.
Each of these uncommon triple lands must be sacrificed when it comes into play unless you return a non-Lair land to your hand and can be tapped for one mana of any of three colors:
- Treva's Ruins (//)
- Dromar's Cavern (//)
- Crosis's Catacombs (//)
- Darigaaz's Caldera (//)
- Rith's Grove (//)