Lair: Difference between revisions
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'''Lair''' is a [[nonbasic]] [[land type]] used for cards that depict a secluded resting place for wild [[creatures]]. The type was | '''Lair''' is a [[nonbasic]] [[land type]] used for cards that depict a secluded resting place for wild [[creatures]]. The type was created in ''[[Planeshift]]'' for the the base of operations from the [[legendary]] ''[[Invasion]]'' [[dragons]]. | ||
==The five lairs== | ==The five lairs== | ||
Each of these [[uncommon]] [[triple lands]] must be [[sacrificed]] when it comes into play unless you | Each of these [[uncommon]] [[triple lands]] must be [[sacrificed]] when it comes into play unless you return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the [[Primeval Dragons]]: | ||
* <c>Treva's Ruins</c> ({{G}}/{{W}}/{{U}}) | * <c>Treva's Ruins</c> ({{G}}/{{W}}/{{U}}) |
Revision as of 23:22, 19 September 2012
Lair is a nonbasic land type used for cards that depict a secluded resting place for wild creatures. The type was created in Planeshift for the the base of operations from the legendary Invasion dragons.
The five lairs
Each of these uncommon triple lands must be sacrificed when it comes into play unless you return a non-Lair land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the Primeval Dragons:
- Treva's Ruins (//)
- Dromar's Cavern (//)
- Crosis's Catacombs (//)
- Darigaaz's Caldera (//)
- Rith's Grove (//)
Other notable lairs
Cards named Lair, but without the subtype
- Elkin Lair (Enchant World)
- Kavu Lair (Enchantment)
- R&D's Secret Lair (Legendary Land)
Trivia
- Lairwatch Giant has no interaction with lairs.