Lair: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Unistardust
>@legacy41917315
mNo edit summary
Line 1: Line 1:
'''Lair''' is a [[nonbasic]] [[land type]] used for cards that depict a secluded resting place for wild [[creatures]]. The type was especially created  in ''[[Planeshift]]'' for the the base of operations from the [[legendary]] ''[[Invasion]]'' [[dragons]].  
'''Lair''' is a [[nonbasic]] [[land type]] used for cards that depict a secluded resting place for wild [[creatures]]. The type was created  in ''[[Planeshift]]'' for the the base of operations from the [[legendary]] ''[[Invasion]]'' [[dragons]].  


==The five lairs==
==The five lairs==
Each of these [[uncommon]] [[triple lands]] must be [[sacrificed]] when it comes into play unless you to return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the [[Primeval Dragons]]:
Each of these [[uncommon]] [[triple lands]] must be [[sacrificed]] when it comes into play unless you return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the [[Primeval Dragons]]:


* <c>Treva's Ruins</c> ({{G}}/{{W}}/{{U}})
* <c>Treva's Ruins</c> ({{G}}/{{W}}/{{U}})

Revision as of 23:22, 19 September 2012

Lair is a nonbasic land type used for cards that depict a secluded resting place for wild creatures. The type was created in Planeshift for the the base of operations from the legendary Invasion dragons.

The five lairs

Each of these uncommon triple lands must be sacrificed when it comes into play unless you return a non-Lair land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the Primeval Dragons:

Other notable lairs

Cards named Lair, but without the subtype

Trivia