Lair: Difference between revisions

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>Hunterofsalvation
(Created page with "'''Lair''' is a nonbasic land type used for cards that depict a secluded resting place for wild creatures. The type was especially created in ''Planeshift'' for ...")
 
>Unistardust
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Each of these [[uncommon]] [[lands]] must be [[sacrificed]] when it comes into play unless you to return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the [[Primeval Dragons]]:
Each of these [[uncommon]] [[lands]] must be [[sacrificed]] when it comes into play unless you to return a ''non-Lair'' land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the [[Primeval Dragons]]:


* <c>Treva's Ruins</c>
* <c>Treva's Ruins</c> ({{G}}/{{W}}/{{U}})
* <c>Dromar's Cavern</c>
* <c>Dromar's Cavern</c> ({{W}}/{{U}}/{{B}})
* <c>Crosis's Catacombs</c>
* <c>Crosis's Catacombs</c> ({{U}}/{{B}}/{{R}})
* <c>Darigaaz's Caldera</c>
* <c>Darigaaz's Caldera</c> ({{B}}/{{R}}/{{G}})
* <c>Rith's Grove</c>
* <c>Rith's Grove</c> ({{R}}/{{G}}/{{W}})


==Other notable lairs==
==Other notable lairs==

Revision as of 08:55, 25 February 2012

Lair is a nonbasic land type used for cards that depict a secluded resting place for wild creatures. The type was especially created in Planeshift for the the base of operations from the legendary Invasion dragons.

The five lairs

Each of these uncommon lands must be sacrificed when it comes into play unless you to return a non-Lair land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the Primeval Dragons:

Other notable lairs

Cards named Lair, but without the subtype

Trivia