Flavor: Difference between revisions
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''Magic'' flavor should have both breadth (the broad scope of ''Magic'', the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements). <ref>{{DailyRef|mtg/daily/stf/49|The Widening Spiral|[[Doug Beyer]]|July 29, 2009}}</ref> <ref>{{DailyRef|mtg/daily/stf/92|What Is Flavor?|[[Doug Beyer]]|May 26, 2010}}</ref> | ''Magic'' flavor should have both breadth (the broad scope of ''Magic'', the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements). <ref>{{DailyRef|mtg/daily/stf/49|The Widening Spiral|[[Doug Beyer]]|July 29, 2009}}</ref> <ref>{{DailyRef|mtg/daily/stf/92|What Is Flavor?|[[Doug Beyer]]|May 26, 2010}}</ref> | ||
On most ''Magic'' [[cards]], the [[mechanics]] mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time. <ref>{{NewRef|latest-developments/origins-vorthos-2015-09-04|Origins of a Vorthos|[[Sam Stoddard]]|September 4, 2015}}</ref> A [[draft]] [[format]] that remedies this is '''flavor draft'''. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards. <ref>{{NewRef|my-favorite-flavor/flavor-draft-2015-06-16|Flavor Draft|Chas Andres|June 16, 2015}}</ref> | On most ''Magic'' [[cards]], the [[mechanics]] mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time. <ref>{{NewRef|latest-developments/origins-vorthos-2015-09-04|Origins of a Vorthos|[[Sam Stoddard]]|September 4, 2015}}</ref> A [[draft]] [[format]] that remedies this is '''flavor draft'''. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards. <ref>{{NewRef|my-favorite-flavor/flavor-draft-2015-06-16|Flavor Draft|Chas Andres|June 16, 2015}}</ref> <ref>{{NewRef|my-favorite-flavor/return-flavor-draft-2015-12-08|The Return of Flavor Draft|Chas Andres| December 8, 2015}}</ref> | ||
==References== | ==References== |
Revision as of 03:39, 9 December 2015
Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic. [1] [2] This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc. [3] [4]
Magic flavor should have both breadth (the broad scope of Magic, the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements). [5] [6]
On most Magic cards, the mechanics mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time. [7] A draft format that remedies this is flavor draft. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards. [8] [9]
References
- ↑ Mark Rosewater (February 24, 2003). "Bursting with Flavor". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Cavotta (August 24, 2005). "The Flavor of Magic". magicthegathering.com. Wizards of the Coast.
- ↑ Brady Dommermuth (May 27, 2003). "The Story of the Story". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (November 26, 2008). "The Needs of Cards and Beyond". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (July 29, 2009). "The Widening Spiral". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (May 26, 2010). "What Is Flavor?". magicthegathering.com. Wizards of the Coast.
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