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'''Flavor''' is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of ''[[Magic]]''. <ref>{{DailyRef|mtgcom/daily/mr60|Bursting with Flavor|[[Mark Rosewater]]|February 24, 2003}}</ref> <ref>{{DailyRef|mtgcom/daily/mc1|The Flavor of Magic|[[Matt Cavotta]]|August 24, 2005}}</ref> This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the [[Illustration]] or [[flavor text]], the [[card frame|card face]], and other visual clues, but also outside information such as marketing, web-presence, [[book]]s, etc. <ref>{{DailyRef|mtgcom/feature/156|The Story of the Story|[[Brady Dommermuth]]|May 27, 2003}}</ref> <ref>{{DailyRef|mtg/daily/stf/14|The Needs of Cards and Beyond|[[Doug Beyer]]|November 26, 2008}}</ref> | '''Flavor''' is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of ''[[Magic]]''. <ref>{{DailyRef|mtgcom/daily/mr60|Bursting with Flavor|[[Mark Rosewater]]|February 24, 2003}}</ref> <ref>{{DailyRef|mtgcom/daily/mc1|The Flavor of Magic|[[Matt Cavotta]]|August 24, 2005}}</ref> This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the [[Illustration]] or [[flavor text]], the [[card frame|card face]], and other visual clues, but also outside information such as marketing, web-presence, [[book]]s, etc. <ref>{{DailyRef|mtgcom/feature/156|The Story of the Story|[[Brady Dommermuth]]|May 27, 2003}}</ref> <ref>{{DailyRef|mtg/daily/stf/14|The Needs of Cards and Beyond|[[Doug Beyer]]|November 26, 2008}}</ref> | ||
''Magic'' flavor | ''Magic'' flavor should have both breadth (the broad scope of ''Magic'', the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements). <ref>{{DailyRef|mtg/daily/stf/49|The Widening Spiral|[[Doug Beyer]]|July 29, 2009}}</ref> <ref>{{DailyRef|mtg/daily/stf/92|What Is Flavor?|[[Doug Beyer]]|May 26, 2010}}</ref> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 12:03, 3 May 2015
Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic. [1] [2] This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc. [3] [4]
Magic flavor should have both breadth (the broad scope of Magic, the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements). [5] [6]
References
- ↑ Mark Rosewater (February 24, 2003). "Bursting with Flavor". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Cavotta (August 24, 2005). "The Flavor of Magic". magicthegathering.com. Wizards of the Coast.
- ↑ Brady Dommermuth (May 27, 2003). "The Story of the Story". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (November 26, 2008). "The Needs of Cards and Beyond". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (July 29, 2009). "The Widening Spiral". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (May 26, 2010). "What Is Flavor?". magicthegathering.com. Wizards of the Coast.